{
  "block.multiblock_hint.1x2x1": "§8[§71x2x1 多方块结构§8]",
  "block.tetra.basic_workbench": "加工台",
  "block.tetra.basic_workbench.description": "用锤右击工作台得到加工台",
  "block.tetra.block_geode": "晶簇块",
  "block.tetra.chthonic_extractor": "地底提取器",
  "block.tetra.chthonic_extractor.description": "锤入基岩以提取更深处的原材料",
  "block.tetra.chthonic_extractor.description_extended": " * 在同一裂缝中反复锤击提取器，可提高产量\n * 在寒冷、沙漠或沼泽等有尸壳、流浪者或女巫居住的生物群系中，产量略有增加",
  "block.tetra.core_extractor": "地热提取器",
  "block.tetra.depleted_bedrock": "裂隙基岩（已耗尽）",
  "block.tetra.extractor_pipe": "提取管道",
  "block.tetra.extractor_piston": "提取器活塞",
  "block.tetra.forged_container": "锻造货箱",
  "block.tetra.forged_crate": "锻造板条箱",
  "block.tetra.forged_pillar": "锻造柱",
  "block.tetra.forged_platform": "锻造平台",
  "block.tetra.forged_platform_slab": "锻造平台",
  "block.tetra.forged_vent": "锻造通风口",
  "block.tetra.forged_wall": "锻造墙",
  "block.tetra.forged_workbench": "锻造加工台",
  "block.tetra.fractured_bedrock": "裂隙基岩",
  "block.tetra.hammer_base": "锻锤",
  "block.tetra.hammer_head": "锤头",
  "block.tetra.holosphere": "全息球",
  "block.tetra.multi_schematic.description": "这是多方块结构原理图的一部分，将其与其他（未损坏的）相同原理图的部件一起放置在世界中，可在附近工作台解锁新的原理图。",
  "block.tetra.multi_schematic.earthpiercer.description": "允许制作和改进穿地者（单头）工具头部。",
  "block.tetra.multi_schematic.earthpiercer.name": "远古原理图：凿地器",
  "block.tetra.multi_schematic.extractor.description": "允许制作和改进提取器（双头）工具尾部。",
  "block.tetra.multi_schematic.extractor.name": "古代原理图: 提取器",
  "block.tetra.multi_schematic.piece": "部件 §8[§7%s§8, §7%s§8]",
  "block.tetra.multi_schematic.ruined": "损毁",
  "block.tetra.multi_schematic.stonecutter.description": "允许制作和改进切石机剑刃。",
  "block.tetra.multi_schematic.stonecutter.name": "远古原理图：切石器",
  "block.tetra.rack": "工具架",
  "block.tetra.rack.description": "器具可挂在架子上，右键单击可添加或移除物品。挂在加工台附近的工具架上的工具像在玩家的背包中一样用于加工，工具架需在 3x3x3 的范围内（以加工台上方一个方块为中心）才能生效。",
  "block.tetra.seeping_bedrock": "渗流基岩",
  "block.tetra.transfer_unit": "传输单元",
  "effect.tetra.earthbound": "大地束缚",
  "effect.tetra.exhausted": "疲惫",
  "effect.tetra.exhausted.tooltip": "行走速度降低§e%s%%§r，攻击速度和掘矿速度降低§e%s%%",
  "effect.tetra.howling": "风啸",
  "effect.tetra.howling.tooltip": "笼罩于疾风中，\n*移动速度提高§e%s%%§7；\n*有§e%s%%§7的几率使射入的弹射物偏转；\n*有§e%s%%§7的几率使偏转的弹射物被反弹",
  "effect.tetra.pried": "撬开",
  "effect.tetra.pried.tooltip": "护甲值减少§e%s",
  "effect.tetra.punctured": "刺穿",
  "effect.tetra.punctured.tooltip": "护甲值减少§e%s%% (%s)",
  "effect.tetra.satiated": "饱腹",
  "effect.tetra.satiated.tooltip": "防止最多 §e%s§r 点饥饿度/饱和度被消耗（不包括治疗造成的消耗）",
  "effect.tetra.severed": "断裂",
  "effect.tetra.severed.tooltip": "最大生命值减少§e%s%%§r且攻击伤害减少§e%s%%",
  "effect.tetra.small_absorb": "振奋",
  "effect.tetra.small_absorb.tooltip": "获得§e%s§r点伤害吸收生命值（黄心）",
  "effect.tetra.small_health": "强化",
  "effect.tetra.small_health.tooltip": "最大生命值增加§e%s",
  "effect.tetra.small_strength": "坚定",
  "effect.tetra.small_strength.tooltip": "攻击伤害增加§e%s",
  "effect.tetra.steeled": "钢铁意志",
  "effect.tetra.steeled.tooltip": "护甲值增加§e%s",
  "effect.tetra.unstable_power": "不稳定力量",
  "effect.tetra.unstable_power.tooltip": "挖掘速度和攻击伤害提高 §e%s%%",
  "effect.tetra.unwavering": "坚定不移",
  "effect.tetra.unwavering.tooltip": "免疫击退",
  "enchantment.level.100": "C",
  "enchantment.level.1000": "M",
  "enchantment.level.20": "XX",
  "enchantment.level.200": "CC",
  "enchantment.level.30": "XXX",
  "enchantment.level.300": "CCC",
  "enchantment.level.40": "XL",
  "enchantment.level.400": "CD",
  "enchantment.level.50": "L",
  "enchantment.level.500": "D",
  "enchantment.level.60": "LX",
  "enchantment.level.600": "DC",
  "enchantment.level.70": "LXX",
  "enchantment.level.700": "DCC",
  "enchantment.level.80": "LXXX",
  "enchantment.level.800": "DCCC",
  "enchantment.level.90": "XC",
  "enchantment.level.900": "CM",
  "enchantment.minecraft.bane_of_arthropods.desc": "增加对节肢生物的伤害",
  "enchantment.minecraft.channeling.desc": "在雷暴天气向实体投掷时召唤闪电",
  "enchantment.minecraft.efficiency.desc": "提高挖掘速度",
  "enchantment.minecraft.fire_aspect.desc": "使目标着火",
  "enchantment.minecraft.flame.desc": "箭矢使目标着火",
  "enchantment.minecraft.fortune.desc": "增加方块掉落物",
  "enchantment.minecraft.impaling.desc": "对潮湿或水生生物造成更高伤害",
  "enchantment.minecraft.infinity.desc": "无限箭矢（需要至少1支箭）",
  "enchantment.minecraft.knockback.desc": "增加击退效果",
  "enchantment.minecraft.looting.desc": "增加生物掉落物",
  "enchantment.minecraft.loyalty.desc": "投掷后不久返回",
  "enchantment.minecraft.mending.desc": "经验值修复物品",
  "enchantment.minecraft.power.desc": "增加箭矢伤害",
  "enchantment.minecraft.punch.desc": "增加箭矢击退",
  "enchantment.minecraft.riptide.desc": "在水中或雨中使用时推动持有者前进",
  "enchantment.minecraft.sharpness.desc": "增加近战伤害",
  "enchantment.minecraft.silk_touch.desc": "方块掉落自身",
  "enchantment.minecraft.smite.desc": "增加对亡灵生物的伤害",
  "enchantment.minecraft.sweeping.desc": "增加横扫伤害",
  "enchantment.minecraft.unbreaking.desc": "提高耐久度",
  "enchantment.minecraft.vanishing_curse.desc": "持有者死亡时物品消失",
  "harvests.filter.tetra": "Tetra",
  "harvests.filter.tetra.tooltip": "Tetra物品使用的工具等级",
  "item.tetra.combustion_chamber": "燃烧室",
  "item.tetra.combustion_chamber.description": "可安装到锻锤上，使锻锤等级提高1，但使用锻锤时可能会点燃附近的方块",
  "item.tetra.crossbow.wip": "弩仍在制作中，缺少一些模块和附魔",
  "item.tetra.dragon_sinew": "龙筋",
  "item.tetra.dragon_sinew.description": "通常被发现漂浮于末影龙死亡处的空中",
  "item.tetra.earthpiercer": "凿地器",
  "item.tetra.earthpiercer.description": "在工作台上与两根棍子组合，或在加工台上用作单头工具的头部，制作出一把强大的掘矿工具",
  "item.tetra.forged_beam": "结构梁",
  "item.tetra.forged_bolt": "螺栓",
  "item.tetra.forged_description": "可在寒冷和山地群系地底深处的结构中被发现",
  "item.tetra.forged_mesh": "柔性网",
  "item.tetra.forged_unsettling": "这件远古造物剧烈地蜂鸣",
  "item.tetra.geode": "晶簇",
  "item.tetra.geode.tooltip": "光线下能看到宝石的光泽\n \n§8在加工台上敲开或许会出有用的材料，掉落物受时运附魔影响",
  "item.tetra.holo.tooltip1": "右键轻触，全息球就会将图表和字符投影出来",
  "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用",
  "item.tetra.lubricant_dispenser": "润滑剂加注器",
  "item.tetra.lubricant_dispenser.description": "可安装到锻锤上，减少50%%锻锤卡住的概率",
  "item.tetra.metal_scrap": "金属碎片",
  "item.tetra.metal_scrap.description": "看起来是金属的远古造物，它们的用途已不复存在或永远不为人知，等待着新的用途",
  "item.tetra.modular.broken": "损坏",
  "item.tetra.modular.empty_slot": "空",
  "item.tetra.modular.hone_progress.description": "磨合该器物的进度\n \n§7磨合度：§e%s§7/§e%s §7(§e%s§7)\n \n§7基础要求：§e%s\n§7完整度占用：§e+%s",
  "item.tetra.modular.hone_progress.description_extended": "进度会随着物品的使用而增加，一旦完成，就可以对物品的一个主要部件进行打磨，从而略微提高其中一项属性。基础要求和完整度惩罚因器具类型（如剑、弓或双头工具）而略有不同。器具必须在加工台上进行过修改或修复，打磨进度才会开始（如果打磨进度条可见，则表示打磨正在进行）。",
  "item.tetra.modular.hone_progress.description_workable": "\n§7可制作§e%s",
  "item.tetra.modular.hone_progress.label": "磨合",
  "item.tetra.modular.magic_capacity.description": "此部件可容纳魔力量和已容纳魔力量\n \n§7魔力容量：§e%s\n§7已容魔力：§e%s\n \n§7修理经验花费：§e%s\n§7不稳定风险：§e%s%%",
  "item.tetra.modular.magic_capacity.description_extended": "§7容量可以超出，但修复模块需要经验，魔法改进可能会不稳定并在物品改动时产生负面效果",
  "item.tetra.modular.magic_capacity.label": "魔力容量",
  "item.tetra.modular.repair_material.empty": "不需要修复",
  "item.tetra.modular.repair_material.empty_tooltip": "该部件不需要修复",
  "item.tetra.modular.repair_material.label": "修复材料：",
  "item.tetra.modular.repair_material.tooltip": "放入修复该部件所需的材料",
  "item.tetra.modular.settle_full.label": "完全安置啦！",
  "item.tetra.modular.settle_full_cost.description": "该部件已经完全安置，它占用的完整度已部分返还",
  "item.tetra.modular.settle_full_gain.description": "该部件已经完全安置，它会提供额外的完整度",
  "item.tetra.modular.settle_full_null.description": "该部件结构简单，很容易安置就位，无需再进一步安置",
  "item.tetra.modular.settle_full_null.label": "已安置",
  "item.tetra.modular.settle_progress.label": "安置进度",
  "item.tetra.modular.settle_progress_cost.description": "随着器具的使用，该部件会慢慢安置就位，安置后它占用的完整度会部分返还。\n \n§7进度：§e%s§7/§e%s\n \n§7基础要求：§e%s\n§7耐久度惩罚：§e%s",
  "item.tetra.modular.settle_progress_gain.description": "随着器具的使用，该部件会慢慢安置就位，安置后它就会提供额外的完整度。\n \n§7进度：§e%s§7/§e%s\n \n§7基础要求：§e%s\n§7耐久度惩罚：§e%s",
  "item.tetra.planar_stabilizer": "平面稳定器",
  "item.tetra.planar_stabilizer.description": "可安装到锻锤上，略微提高使用锻锤制作的主要部件的属性",
  "item.tetra.pristine_amethyst": "纯净紫水晶",
  "item.tetra.pristine_diamond": "纯净钻石",
  "item.tetra.pristine_emerald": "纯净绿宝石",
  "item.tetra.pristine_gem.description": "可用于改良器具以获得更多增益。可在加工台上敲碎，可能会产生几块普通品质的碎片\n \n§8掉落物受时运附魔影响",
  "item.tetra.pristine_lapis": "纯净青金石",
  "item.tetra.quick_latch": "快卸销",
  "item.tetra.scroll.axe_efficiency.description": "使用斧加工或修复部件时可能会消耗更少的材料",
  "item.tetra.scroll.axe_efficiency.description_extended": "有25%%减少消耗一份材料，材料总消耗量不会低于1",
  "item.tetra.scroll.axe_efficiency.name": "斧专精",
  "item.tetra.scroll.axe_efficiency.prefix": "专著",
  "item.tetra.scroll.bone_expertise.description": "用骨料制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.bone_expertise.name": "骨料专精",
  "item.tetra.scroll.bone_expertise.prefix": "专著",
  "item.tetra.scroll.cut_efficiency.description": "使用切具加工或修复部件时可能会消耗更少的材料",
  "item.tetra.scroll.cut_efficiency.description_extended": "有25%%减少消耗一份材料，材料总消耗量不会低于1",
  "item.tetra.scroll.cut_efficiency.name": "切专精",
  "item.tetra.scroll.cut_efficiency.prefix": "专著",
  "item.tetra.scroll.effects": "加工效果",
  "item.tetra.scroll.effects.description": "在附近的加工台上加工或修改工具部件时，提供某种形式的效果",
  "item.tetra.scroll.fabric_expertise.description": "用布料制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.fabric_expertise.name": "布料专精",
  "item.tetra.scroll.fabric_expertise.prefix": "专著",
  "item.tetra.scroll.fibre_expertise.description": "用纤维制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.fibre_expertise.name": "纤维专精",
  "item.tetra.scroll.fibre_expertise.prefix": "专著",
  "item.tetra.scroll.gem_expertise.description": "用宝石制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.gem_expertise.name": "宝石专精",
  "item.tetra.scroll.gem_expertise.prefix": "专著",
  "item.tetra.scroll.hammer_efficiency.description": "使用锤加工或修复部件时可能会消耗更少的材料",
  "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%减少消耗一份材料，材料总消耗量不会低于1",
  "item.tetra.scroll.hammer_efficiency.name": "锤专精",
  "item.tetra.scroll.hammer_efficiency.prefix": "专著",
  "item.tetra.scroll.hone/gild_1.description": "可提升部件魔力容量的附魔卷轴",
  "item.tetra.scroll.hone/gild_1.description_extended": "该卷轴上的魔力已经有些衰退，它允许部件镀金到I级。",
  "item.tetra.scroll.hone/gild_1.name": "镀金 I",
  "item.tetra.scroll.hone/gild_1.prefix": "打磨",
  "item.tetra.scroll.hone/gild_2.description": "可提升部件魔力容量的附魔卷轴",
  "item.tetra.scroll.hone/gild_2.description_extended": "该卷轴上的魔力已部分恢复，可为部件镀金至II级。在工作台中将两个镀金II级卷轴组合起来，就能制作出镀金III级卷轴。",
  "item.tetra.scroll.hone/gild_2.name": "镀金 II",
  "item.tetra.scroll.hone/gild_2.prefix": "打磨",
  "item.tetra.scroll.hone/gild_3.description": "可提升部件魔力容量的附魔卷轴",
  "item.tetra.scroll.hone/gild_3.description_extended": "该卷轴上的魔力已部分恢复，可为部件镀金至III级。在工作台中将两个III级镀金卷轴组合起来，就能制作出IV级镀金卷轴。",
  "item.tetra.scroll.hone/gild_3.name": "镀金 III",
  "item.tetra.scroll.hone/gild_3.prefix": "打磨",
  "item.tetra.scroll.hone/gild_4.description": "可提升部件魔力容量的附魔卷轴",
  "item.tetra.scroll.hone/gild_4.description_extended": "该卷轴上的魔力已部分恢复，可为部件镀金至IV级。在工作台中将两个IV级镀金卷轴组合起来，就能制作出V级镀金卷轴。",
  "item.tetra.scroll.hone/gild_4.name": "镀金 IV",
  "item.tetra.scroll.hone/gild_4.prefix": "打磨",
  "item.tetra.scroll.hone/gild_5.description": "可提升部件魔力容量的附魔卷轴",
  "item.tetra.scroll.hone/gild_5.description_extended": "该卷轴上的魔力已完全恢复，可为部件镀金至V级。",
  "item.tetra.scroll.hone/gild_5.name": "镀金 V",
  "item.tetra.scroll.hone/gild_5.prefix": "打磨",
  "item.tetra.scroll.intricate": "复杂原理图",
  "item.tetra.scroll.intricate.description": "必须直接放在加工台上才能使用",
  "item.tetra.scroll.metal_expertise.description": "用金属制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.metal_expertise.name": "金属专精",
  "item.tetra.scroll.metal_expertise.prefix": "专著",
  "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内（加工台上方第二格为中心位置）才能生效",
  "item.tetra.scroll.scale_expertise.description": "用鳞甲制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.scale_expertise.name": "鳞甲专精",
  "item.tetra.scroll.scale_expertise.prefix": "专著",
  "item.tetra.scroll.schematics": "原理图",
  "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的原理图",
  "item.tetra.scroll.single/points_end.description": "一种矛头原理图，能够从多种球形物体中汲取力量",
  "item.tetra.scroll.single/points_end.name": "点之终结",
  "item.tetra.scroll.single/points_end.prefix": "原理图",
  "item.tetra.scroll.skin_expertise.description": "用革料制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.skin_expertise.name": "革料专精",
  "item.tetra.scroll.skin_expertise.prefix": "专著",
  "item.tetra.scroll.stone_expertise.description": "用石料制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.stone_expertise.name": "石料专精",
  "item.tetra.scroll.stone_expertise.prefix": "专著",
  "item.tetra.scroll.sword/howling.description": "奇特的图解和文字描述了如何改装剑身，使其在挥动时在持剑者周围形成一个能够抵挡弹射物的湍流气浪",
  "item.tetra.scroll.sword/howling.name": "风啸刃",
  "item.tetra.scroll.sword/howling.prefix": "原理图",
  "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见但早已被遗忘的剑护技术的变体。只要时机掌握得当，就能阻挡来袭的近战攻击和射弹物。",
  "item.tetra.scroll.sword/sturdy_guard.name": "坚固的剑格",
  "item.tetra.scroll.sword/sturdy_guard.prefix": "原理图",
  "item.tetra.scroll.sword/throwing_knife.description": "介绍如何制作轻巧、平衡、可投掷的剑刃",
  "item.tetra.scroll.sword/throwing_knife.name": "飞刀",
  "item.tetra.scroll.sword/throwing_knife.prefix": "原理图",
  "item.tetra.scroll.unknown.name": "卷轴",
  "item.tetra.scroll.warforge.details": "§l§n战争锻造§r\n\n战争锻造一个双头工具使其更适合战斗，它会提供：\n\n + 基于§l战争锻造§r头部的一个§l被动§r属性或效果\n\n + 基于左头部的一个右键§l能力§r\n\n + 基于右头部的一个能力§l修饰符§r\r§l§n战斧§r\n\n§l被动：§r 断裂\n攻击有几率减少目标的最大生命值\n\n§l能力：§r 处决\n根据缺失生命值和负面效果造成额外伤害\n\n§l修饰符：§r 过充\n能力可以进一步蓄力以增加伤害并改善效果\r§l§n战锤§r\n\n§l被动：§r 粉碎\n攻击部分穿透护甲和吸收效果\n\n§l能力：§r 重击\n强力击退单个目标，或在大范围内击中多个敌人\n\n§l修饰符：§r 动量\n使能力击晕目标或将其更远地击退\r§l§n战镐§r\n\n§l被动：§r 穿刺\n对无护甲目标造成额外伤害\n\n§l能力：§r 刺穿\n减少目标的护甲或使其流血\n\n§l修饰符：§r 连击\n从普通攻击中获得连击点数，从而提升能力\r§l§n工具柄§r\n\n§l被动：§r 轻盈\n显著提高速度但降低工具等级\n\n§l能力：§r 无\n\n§l修饰符：§r 轻盈\n减少能力充能时间和冷却时间\r§l§n利爪§r\n\n§l被动：§r 护甲穿透\n攻击部分忽略护甲\n\n§l能力：§r 撬开\n对目标施加可叠加的护甲减少效果\n\n§l修饰符：§r 复仇\n当持有者处于劣势时提升能力\r§l§n长柄斧（锄）§r\n\n§l被动：§r 伤害加成\n增加整体武器伤害\n\n§l能力：§r 压制\n造成高额伤害但使目标和持有者都疲惫\n\n§l修饰符：§r 过度延伸\n能力更有效但消耗额外食物\r§l§n战镰§r\n\n§l被动：§r 横扫\n增加横扫伤害和范围\n\n§l能力：§r 收割\n击中区域内的目标，击杀会强化持有者\n\n§l修饰符：§r 兴奋\n成功使用时强化能力\r§l§n战锛§r\n\n§l被动：§r 伤害加成\n显著增加锛头的伤害\n\n§l能力：§r 突刺\n向前突进并对击中的第一个目标造成伤害\n\n§l修饰符：§r 防御\n当物品在副手使用时，能力提供防御加成",
  "item.tetra.scroll.warforge/adze.description": "包含使锛在战斗中发挥效力的各种计划，允许在加工台中改进锛",
  "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/adze.name": "战锛",
  "item.tetra.scroll.warforge/adze.prefix": "战争器具，第8章",
  "item.tetra.scroll.warforge/axe.description": "包含使斧在战斗中发挥效力的各种计划，允许在加工台中改进斧",
  "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/axe.name": "战斧",
  "item.tetra.scroll.warforge/axe.prefix": "战争器具，第1章",
  "item.tetra.scroll.warforge/butt.description": "包含使工具的尾部在战斗中发挥效力的各种计划，并允许在工作台上改进工具尾部",
  "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/butt.name": "钝端",
  "item.tetra.scroll.warforge/butt.prefix": "战争器具，第4章",
  "item.tetra.scroll.warforge/claw.description": "包含使羊角头在战斗中发挥效力的各种计划，允许在加工台中改进羊角头",
  "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/claw.name": "战爪",
  "item.tetra.scroll.warforge/claw.prefix": "战争器具，第5章",
  "item.tetra.scroll.warforge/hammer.description": "包含使锤在战斗中发挥效力的各种计划，允许在加工台中改进锤",
  "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/hammer.name": "战锤",
  "item.tetra.scroll.warforge/hammer.prefix": "战争器具，第2章",
  "item.tetra.scroll.warforge/hoe.description": "包含使锄在战斗中发挥效力的各种计划，允许在加工台中改进锄",
  "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/hoe.name": "战锄",
  "item.tetra.scroll.warforge/hoe.prefix": "战争器具，第6章",
  "item.tetra.scroll.warforge/pickaxe.description": "包含使镐在战斗中发挥效力的各种计划，允许在加工台中改进镐",
  "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/pickaxe.name": "战镐",
  "item.tetra.scroll.warforge/pickaxe.prefix": "战争器具，第3章",
  "item.tetra.scroll.warforge/sickle.description": "包含使镰在战斗中发挥效力的各种计划，允许在加工台中改进镰",
  "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 鼠标右键§7]§8 了解更多",
  "item.tetra.scroll.warforge/sickle.name": "战镰",
  "item.tetra.scroll.warforge/sickle.prefix": "战争器具，第7章",
  "item.tetra.scroll.wood_expertise.description": "用木料制作的主要部件可提供额外的伤害和效率",
  "item.tetra.scroll.wood_expertise.name": "木料专精",
  "item.tetra.scroll.wood_expertise.prefix": "专著",
  "item.tetra.stonecutter": "切石器",
  "item.tetra.stonecutter.description": "在工作台与一根木棍组合，或在加工台上用作剑刃，制作出一把强大的掘矿工具",
  "item.tetra.thermal_cell": "热电池",
  "item.tetra.thermal_cell.charge": "电量：%s",
  "item.tetra.thermal_cell.charge_empty": "§c空",
  "item.tetra.thermal_cell.charge_full": "§a满",
  "item.tetra.thermal_cell.charge_good": "§a足",
  "item.tetra.thermal_cell.charge_low": "§e少",
  "item.tetra.tooltip_expand": "§7[§8shift§7] §8+",
  "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+",
  "item.tetra.tooltip_reveal": "在背包中显示相关的升级原理图",
  "item.tetra.vent_plate": "隔热板",
  "item.tetra.vent_plate.description": "可连接到锻锤或传输单元上，以提高效率",
  "itemGroup.tetra": "Tetra",
  "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或山地群系深处的远古遗迹中发现它们",
  "tetra.advancements.spelunking.ancient_ruins.title": "往事如烟",
  "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放置锻锤并用红石驱动，自动将其锤入基岩",
  "tetra.advancements.spelunking.chthonic_automation.title": "自动化提取",
  "tetra.advancements.spelunking.chthonic_cooldown.description": "向提取器倒水或让其静置一段时间，以避免拾取时受到火焰伤害",
  "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却",
  "tetra.advancements.spelunking.chthonic_crossbow.description": "使用高拉力的弩发射地底提取器\n\n§7副手持提取器装填",
  "tetra.advancements.spelunking.chthonic_crossbow.title": "非预期用途，保修作废",
  "tetra.advancements.spelunking.chthonic_extractor.description": "在货箱或容器中找到地底提取器",
  "tetra.advancements.spelunking.chthonic_extractor.title": "深层提取",
  "tetra.advancements.spelunking.chthonic_hammer.description": "将地底提取器放在基岩上，用锤敲击顶部",
  "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取",
  "tetra.advancements.spelunking.chthonic_module.description": "将双头工具的右头替换为地底提取器，获得强大的采集工具\n\n§7* 提取器必须是未使用的\n* 与遗迹中发现的其他造物不同，这无法用金属碎片修复",
  "tetra.advancements.spelunking.chthonic_module.title": "改造提取器",
  "tetra.advancements.spelunking.containers.description": "用正确的工具敲击货箱和容器上的高亮区域将其打开",
  "tetra.advancements.spelunking.containers.title": "\"Salvage\"",
  "tetra.advancements.spelunking.earthpiercer.description": "在容器中找到凿地器并将其安装到手柄上，凿地器可以一次破坏一排方块",
  "tetra.advancements.spelunking.earthpiercer.title": "行星穿刺",
  "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓",
  "tetra.advancements.spelunking.find_bolt.title": "通用紧固件",
  "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到热能电池",
  "tetra.advancements.spelunking.find_cell.title": "热能容器",
  "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收快卸销，用于改进工具腰带附件",
  "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒咔哒咔哒",
  "tetra.advancements.spelunking.find_planar.description": "在远古遗迹中找到平面稳定器",
  "tetra.advancements.spelunking.find_planar.title": "维度间技术",
  "tetra.advancements.spelunking.find_ruins_map.description": "从2级制图师处购买标记远古遗迹的地图\n\n§7§o他们是不是把同一张地图卖了我两次？",
  "tetra.advancements.spelunking.find_ruins_map.title": "透过单片眼镜",
  "tetra.advancements.spelunking.find_scroll.description": "在世界中找到卷轴或从村民处购买",
  "tetra.advancements.spelunking.find_scroll.title": "获得知识",
  "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有关于工具效率的专著\n\n§7有时由已升级的村民出售",
  "tetra.advancements.spelunking.find_scroll_efficiency.title": "节俭制作",
  "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有关于材料专精的专著\n\n§7有时由2级以上的村民出售",
  "tetra.advancements.spelunking.find_scroll_expertise.title": "伟大作品",
  "tetra.advancements.spelunking.find_scroll_gild.description": "在下界要塞中找到镀金卷轴",
  "tetra.advancements.spelunking.find_scroll_gild.title": "奥术增补",
  "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃原理图",
  "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃",
  "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固剑格原理图",
  "tetra.advancements.spelunking.find_scroll_sturdy.title": "重获知识",
  "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀原理图",
  "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡",
  "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中找到《战争工具》章节，或与猪灵交易获得",
  "tetra.advancements.spelunking.find_scroll_warforge.title": "战争工具",
  "tetra.advancements.spelunking.geode.description": "在挖掘深板岩时发现晶簇\n\n§7含有晶簇的深板岩在光照下会闪烁",
  "tetra.advancements.spelunking.geode.title": "空心固体",
  "tetra.advancements.spelunking.geode_open.description": "升级木槌并在工作台上用它敲开晶簇",
  "tetra.advancements.spelunking.geode_open.title": "矿物破解者",
  "tetra.advancements.spelunking.hammer_craft.description": "使用锻锤制作需要5级以上锤击的模块",
  "tetra.advancements.spelunking.hammer_craft.title": "岩浆加压通道",
  "tetra.advancements.spelunking.hammer_fix.description": "安装两个充能热能电池和两个升级来修复锻锤\n\n§7锤子两侧亮起时表示功能正常",
  "tetra.advancements.spelunking.hammer_fix.title": "修复的机械",
  "tetra.advancements.spelunking.hammer_jam.description": "经历锻锤锤头卡住，锤子将无法使用直到锤头被疏通",
  "tetra.advancements.spelunking.hammer_jam.title": "必要维护",
  "tetra.advancements.spelunking.hammer_power.description": "将燃烧室安装到锻锤上，将其锤击等级提高1级\n\n§7燃烧室等锤子升级可在货箱和容器中找到",
  "tetra.advancements.spelunking.hammer_power.title": "燃烧动力升级",
  "tetra.advancements.spelunking.hammer_remove.description": "使用爪子从锻锤上移除升级",
  "tetra.advancements.spelunking.hammer_remove.title": "爪指",
  "tetra.advancements.spelunking.hammer_unjam.description": "用至少4级的手持锤敲击卡住的锤头，使锻锤恢复工作状态",
  "tetra.advancements.spelunking.hammer_unjam.title": "获得维护",
  "tetra.advancements.spelunking.loot_ruins.description": "使用带有精准采集的6级锤从遗迹中采集方块",
  "tetra.advancements.spelunking.loot_ruins.title": "回收协议",
  "tetra.advancements.spelunking.percussion_scanner.description": "使用工作台恢复全息球扫描仪的震动扫描功能，将其放置在世界中并启用扫描模式，然后用锤敲击它来扫描区块寻找远古遗迹",
  "tetra.advancements.spelunking.percussion_scanner.title": "共鸣发现",
  "tetra.advancements.spelunking.pristine_socket.description": "在晶簇中找到纯净宝石并用它镶嵌剑或工具",
  "tetra.advancements.spelunking.pristine_socket.title": "昂贵维护",
  "tetra.advancements.spelunking.refill_cell.description": "使用传输单元或地热提取器完全充能热能电池",
  "tetra.advancements.spelunking.refill_cell.title": "热能传输",
  "tetra.advancements.spelunking.root.description": "深入地下探索",
  "tetra.advancements.spelunking.root.title": "洞穴探险 (§7Tetra§r)",
  "tetra.advancements.spelunking.schematic_complete.description": "用完好的部件替换远古原理图的所有损坏部件，解锁强大的工具",
  "tetra.advancements.spelunking.schematic_complete.title": "修复的原理图",
  "tetra.advancements.spelunking.schematic_empower.description": "使用回响碎片为惰性的切石器或凿地器充能，解锁其全部潜力\n\n§7掠夺获得的切石器或凿地器已预先充能，此进度指的是为其制作版本充能",
  "tetra.advancements.spelunking.schematic_empower.title": "§m安全措施§r",
  "tetra.advancements.spelunking.schematic_pry.description": "在远古原理图背面使用爪子来拾取部件",
  "tetra.advancements.spelunking.schematic_pry.title": "精挑细选",
  "tetra.advancements.spelunking.schematic_shatter.description": "粉碎已破裂3次的回响碎片以减少负面效果",
  "tetra.advancements.spelunking.schematic_shatter.title": "计算裂痕",
  "tetra.advancements.spelunking.stonecutter.description": "在容器中找到切石器并将其安装到剑柄上，切石器可以大范围切割石头",
  "tetra.advancements.spelunking.stonecutter.title": "如切黄油",
  "tetra.advancements.spelunking.stonecutter_enchant.description": "为切石器附魔效率以增加每次横扫破坏的方块数量",
  "tetra.advancements.spelunking.stonecutter_enchant.title": "奥术增幅器",
  "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器制作强大的腰带附件",
  "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮",
  "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器制作弓稳定器",
  "tetra.advancements.spelunking.suspend_bow.title": "平面交汇",
  "tetra.advancements.spelunking.sweeper.description": "使用工作台恢复全息球扫描仪的扫描功能，扫描器可以更轻松地定位远古遗迹的位置",
  "tetra.advancements.spelunking.sweeper.title": "扫描抽奖",
  "tetra.advancements.spelunking.use_bolt.description": "使用螺栓绑定工具或剑，然后在工作台的调整标签页中更改物品属性",
  "tetra.advancements.spelunking.use_bolt.title": "完美调整",
  "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板制作木锤\n \n§8§oTetra之旅开始",
  "tetra.advancements.story.more_upgrades.title": "基础修补",
  "tetra.advancements.upgrades.bow_upgrade.description": "在工作台中升级弓",
  "tetra.advancements.upgrades.bow_upgrade.title": "射手的调整",
  "tetra.advancements.upgrades.cleanse_item.description": "在工作台中净化模块以移除不稳定效果",
  "tetra.advancements.upgrades.cleanse_item.title": "洁净外观",
  "tetra.advancements.upgrades.destabilized_item.description": "修改超出魔力容量的物品后遭受负面后果",
  "tetra.advancements.upgrades.destabilized_item.title": "魔法部件过多",
  "tetra.advancements.upgrades.double_headed.description": "使用双头工具（如镐、斧、锤）时，只有数值最高的头部会被用于计算伤害或挖掘等级/效率。",
  "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具",
  "tetra.advancements.upgrades.enchant_item.description": "在附魔台附魔模块化物品，或在工作台中使用附魔书",
  "tetra.advancements.upgrades.enchant_item.title": "一分魔法",
  "tetra.advancements.upgrades.hammer_2.description": "将锤升级为双面石锤（任何类型的石头），石锤提供二级锤击能力\n\n§7可以在工作台中像木锤一样制作",
  "tetra.advancements.upgrades.hammer_2.title": "锤 II（石）",
  "tetra.advancements.upgrades.hammer_3.description": "制作双面铁锤，铁锤提供三级锤击能力\n\n§7只能在工作台制作，需要背包中有次级锤才能制作",
  "tetra.advancements.upgrades.hammer_3.title": "锤 III（铁）",
  "tetra.advancements.upgrades.hammer_4.description": "制作双面黑石锤，黑石锤提供四级锤击能力\n\n§7升级的手柄或绑定将提供足够的完整度来支持黑石锤",
  "tetra.advancements.upgrades.hammer_4.title": "锤 IV（黑石）",
  "tetra.advancements.upgrades.hammer_5.description": "使用升级的锻锤制作双面黑曜石锤，黑曜石锤提供五级锤击能力\n\n§7关于锻锤的信息可以在洞穴探险进度标签页中找到",
  "tetra.advancements.upgrades.hammer_5.title": "锤 V（黑曜石）",
  "tetra.advancements.upgrades.hammer_6.description": "使用完全升级的锻锤制作双面下界合金锤，下界合金锤提供六级锤击能力",
  "tetra.advancements.upgrades.hammer_6.title": "锤 VI（下界合金）",
  "tetra.advancements.upgrades.place_holosphere.description": "Shift + 右键将全息球放置在世界中，右键点击放置的方块打开全息球界面\n \n§7放置在工作台附近（5x5x5）的全息球可以像在玩家背包中一样进行查询",
  "tetra.advancements.upgrades.place_holosphere.title": "固定全息图",
  "tetra.advancements.upgrades.rack.description": "在工作台附近放置工具架以便取用工具",
  "tetra.advancements.upgrades.rack.title": "触手可及",
  "tetra.advancements.upgrades.repairs.description": "模块化物品可以在工作台中修复。\n * 修复物品需要其中一个模块的材料（和相应工具）\n * 修复会循环遍历物品的所有模块\n * 修复魔法不稳定的模块需要经验\n * 每次修复完全恢复物品的耐久度",
  "tetra.advancements.upgrades.repairs.title": "[?] 修复模块化物品",
  "tetra.advancements.upgrades.root.description": "用两根木棍和两块木板制作木槌\n \n物品奖励：全息球",
  "tetra.advancements.upgrades.root.title": "Tetra",
  "tetra.advancements.upgrades.shield_upgrade.description": "在工作台中升级盾牌",
  "tetra.advancements.upgrades.shield_upgrade.title": "自适应防护",
  "tetra.advancements.upgrades.sword_hone.description": "使用剑直到可以打磨，然后在工作台打磨",
  "tetra.advancements.upgrades.sword_hone.title": "打磨之刃",
  "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级",
  "tetra.advancements.upgrades.sword_hone_peak.title": "高耸建筑",
  "tetra.advancements.upgrades.sword_improvement_hone.description": "对剑模块应用改进，然后打磨该改进以增强其效果",
  "tetra.advancements.upgrades.sword_improvement_hone.title": "加倍！",
  "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化剑以增加其完整度",
  "tetra.advancements.upgrades.sword_integrity.title": "紧密锻造",
  "tetra.advancements.upgrades.sword_upgrade.description": "将原版剑放入工作台并升级",
  "tetra.advancements.upgrades.sword_upgrade.title": "重新切割",
  "tetra.advancements.upgrades.tool_upgrade.description": "将原版工具如镐、斧或锄放入工作台并升级",
  "tetra.advancements.upgrades.tool_upgrade.title": "再次升级",
  "tetra.advancements.upgrades.toolbelt.description": "用四根线制作一个非常基础的工具腰带",
  "tetra.advancements.upgrades.toolbelt.title": "简单工具",
  "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级工具腰带",
  "tetra.advancements.upgrades.toolbelt_upgraded.title": "潜影盒镶嵌",
  "tetra.advancements.upgrades.unstable_power.description": "通过击杀不稳定实体或站在奥术火焰中获得10层不稳定力量",
  "tetra.advancements.upgrades.unstable_power.title": "不稳定力量",
  "tetra.advancements.upgrades.workbench.description": "用木槌右键点击工作台来升级它",
  "tetra.advancements.upgrades.workbench.title": "工作台 mk II",
  "tetra.aspect.armor": "盔甲",
  "tetra.aspect.armor.description": "护甲的关键部件，接受通常用于护甲的附魔，无论插槽如何（如保护附魔）",
  "tetra.aspect.armor_chest": "胸甲",
  "tetra.aspect.armor_chest.description": "胸部护甲的关键部件，允许模块接受与胸部相关的附魔",
  "tetra.aspect.armor_feet": "靴子",
  "tetra.aspect.armor_feet.description": "脚部护甲的关键部件，允许模块接受与脚部相关的附魔",
  "tetra.aspect.armor_head": "头盔",
  "tetra.aspect.armor_head.description": "头部护甲的关键部件，允许模块接受与头部相关的附魔",
  "tetra.aspect.armor_legs": "护腿",
  "tetra.aspect.armor_legs.description": "腿部护甲的关键部件，允许模块接受相关附魔",
  "tetra.aspect.blazing": "烈火焚身",
  "tetra.aspect.blazing.description": "该模块与使持有者（或佩戴者）着火相关，可能接受相关改进",
  "tetra.aspect.block_breaker": "挖掘器",
  "tetra.aspect.block_breaker.description": "参与或直接用于破坏方块，接受与破坏方块相关的附魔和改进，如效率或时运附魔",
  "tetra.aspect.blunt_weapon": "钝器",
  "tetra.aspect.blunt_weapon.description": "钝器的关键部件，接受通常用于剑的附魔（但不包括锋利）",
  "tetra.aspect.bow": "弓",
  "tetra.aspect.bow.description": "构成弓的关键部件，允许模块接受与弓相关的附魔",
  "tetra.aspect.breakable": "可损坏",
  "tetra.aspect.breakable.description": "该模块可以（或是可破坏物品的一部分）破坏，接受与耐久度相关的附魔和改进",
  "tetra.aspect.crossbow": "弓",
  "tetra.aspect.crossbow.description": "构成弩的关键部件，允许模块接受与弓相关的附魔",
  "tetra.aspect.edged_weapon": "锐器",
  "tetra.aspect.edged_weapon.description": "刃武器的关键部件，接受通常用于剑的附魔",
  "tetra.aspect.fishing_rod": "钓竿",
  "tetra.aspect.fishing_rod.description": "可用于钓鱼？",
  "tetra.aspect.pointy_weapon": "尖器",
  "tetra.aspect.pointy_weapon.description": "尖刺武器的关键部件，接受通常用于三叉戟的附魔（不包括与投掷相关的附魔）",
  "tetra.aspect.reverberating": "回响",
  "tetra.aspect.reverberating.description": "该模块影响持有者（或佩戴者）与末地生物或物体的互动方式，可能接受相关改进",
  "tetra.aspect.throwable": "投掷物",
  "tetra.aspect.throwable.description": "可投掷工具或武器的关键部件，接受与投掷相关的附魔和改进",
  "tetra.aspect.vanishable": "可消失",
  "tetra.aspect.vanishable.description": "该模块接受消失诅咒（以及可能基于相同规则的其他模组附魔）",
  "tetra.aspect.wearable": "可穿戴",
  "tetra.aspect.wearable.description": "可佩戴物品的关键部件，该模块接受绑定诅咒（以及可能基于相同规则的其他模组附魔）",
  "tetra.attribute.ability_cooldown.name": "技能冷却",
  "tetra.attribute.ability_damage.name": "技能伤害",
  "tetra.attribute.draw_speed.name": "拉弓时间",
  "tetra.attribute.draw_strength.name": "拉弓力量",
  "tetra.attribute.multiplier": "倍率",
  "tetra.binding.group": "Tetra",
  "tetra.break_geode_action.label": "敲开",
  "tetra.enchantment.missing_description": "此附魔的效果未知",
  "tetra.forged_container.compartment_0": "第一",
  "tetra.forged_container.compartment_1": "第二",
  "tetra.forged_container.compartment_2": "第三",
  "tetra.holo.accepts_improvement_requirement": "模块接受改进 §l%s§r",
  "tetra.holo.and_requirement": "§7§n所有§r§7以下条件都满足:",
  "tetra.holo.aspect_requirement": "模块具有特性 §l%s§r",
  "tetra.holo.aspect_requirement_level": "模块具有特性 §l%s§r, %s",
  "tetra.holo.aspect_requirement_level.level_label": "等级",
  "tetra.holo.craft.applicable_materials": "适用于此原理图的材料：",
  "tetra.holo.craft.bow": "弓",
  "tetra.holo.craft.breadcrumb.materials": "材料",
  "tetra.holo.craft.breadcrumb.root": "合成",
  "tetra.holo.craft.crossbow": "弩",
  "tetra.holo.craft.double": "双头工具",
  "tetra.holo.craft.empty_applicable_materials": "尚不清楚适用于此原理图的材料",
  "tetra.holo.craft.empty_description": "描述缺失",
  "tetra.holo.craft.empty_translation_improvement": "尚不清楚材料属性如何转换为此改进的stats",
  "tetra.holo.craft.empty_translation_module": "尚不清楚材料属性如何转换为此部件的stats",
  "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看详细内容",
  "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看详细内容",
  "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球",
  "tetra.holo.craft.holosphere_shortcut_unavailable": "详细信息不可用",
  "tetra.holo.craft.improvement_button": "%s改进",
  "tetra.holo.craft.improvements": "改进",
  "tetra.holo.craft.material_requirement": "需要%s",
  "tetra.holo.craft.materials": "材料",
  "tetra.holo.craft.materials.feature": "特性",
  "tetra.holo.craft.materials.stat.durability": "耐久度",
  "tetra.holo.craft.materials.stat.durability.short": "耐久",
  "tetra.holo.craft.materials.stat.durability.tooltip": "用该材料制作的工具的基础耐久度",
  "tetra.holo.craft.materials.stat.integrity": "完整度",
  "tetra.holo.craft.materials.stat.integrity.short": "完整度",
  "tetra.holo.craft.materials.stat.integrity.tooltip": "用该材料制作的工具的基础完整度（获得 | 占用）",
  "tetra.holo.craft.materials.stat.magic_capacity": "魔力容量",
  "tetra.holo.craft.materials.stat.magic_capacity.short": "魔容",
  "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "用该材料制作的工具的基础魔力容量",
  "tetra.holo.craft.materials.stat.primary": "硬度",
  "tetra.holo.craft.materials.stat.primary.short": "硬度",
  "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度或锋利度，或将这种材料塑造成具有坚硬/锋利刃部的能力",
  "tetra.holo.craft.materials.stat.secondary": "密度",
  "tetra.holo.craft.materials.stat.secondary.short": "密度",
  "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚度或重量，挥动时所携带的动能大小",
  "tetra.holo.craft.materials.stat.tertiary": "灵活度",
  "tetra.holo.craft.materials.stat.tertiary.short": "灵活度",
  "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的柔韧性或拉伸强度，材料弯曲时的回弹速度",
  "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率",
  "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率",
  "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "用该材料制作的工具的基础效率",
  "tetra.holo.craft.materials.stat.tool_level": "工具等级",
  "tetra.holo.craft.materials.stat.tool_level.short": "等级",
  "tetra.holo.craft.materials.stat.tool_level.tooltip": "用该材料制作的工具的基础等级",
  "tetra.holo.craft.materials.stat_effect": "效果",
  "tetra.holo.craft.materials.stat_effect.tooltip": "由此材料制作的部件将提供§e%s§r效果：",
  "tetra.holo.craft.materials.stat_modifier": "修改",
  "tetra.holo.craft.materials.stat_modifier.tooltip": "由此材料制作的部件将具有§e%s§r修改：",
  "tetra.holo.craft.shield": "盾牌",
  "tetra.holo.craft.showing_applicable": "适用",
  "tetra.holo.craft.showing_applicable.tooltip": "显示所有适用于此插槽的原理图，点击仅显示可用的原理图",
  "tetra.holo.craft.showing_available": "可用",
  "tetra.holo.craft.showing_available.tooltip": "显示此插槽可用的原理图，点击显示所有原理图",
  "tetra.holo.craft.single": "单头工具",
  "tetra.holo.craft.slot": "插槽",
  "tetra.holo.craft.stats": "属性",
  "tetra.holo.craft.sword": "刀剑",
  "tetra.holo.craft.toolbelt": "工具腰带",
  "tetra.holo.craft.translation_improvement": "根据此改进的材料属性获得的stats",
  "tetra.holo.craft.translation_module": "根据此部件的材料属性获得的stats",
  "tetra.holo.craft.variants": "变种",
  "tetra.holo.craft.variants_filter": "输入字符串，根据部件名称筛选；输入前缀 #，根据材料类别筛选。\n \n§7[§8f§7] §8选中\n§7[§8enter§7] §8确认选中",
  "tetra.holo.craft.variants_sort": "根据所选统计数据为所有变体排序\n \n§7[§8s§7] §8打开下拉框\n§7[§81§7] - §7[§89§7] §8选择属性",
  "tetra.holo.improvement_requirement": "模块具有改进 §l%s§r",
  "tetra.holo.improvement_requirement_level": "模块具有改进 §l%s§r, %s",
  "tetra.holo.improvement_requirement_level.level_label": "等级",
  "tetra.holo.material_reveal": "所需部件必须在玩家物品栏中",
  "tetra.holo.module_requirement.material": "由 §l%s§r 制成",
  "tetra.holo.module_requirement.module_key": "是 §l%s§r",
  "tetra.holo.module_requirement.variant_key": "变种 §l%s§r",
  "tetra.holo.never_requirement": "不可能的需求",
  "tetra.holo.not_requirement": "§n非:§r %s",
  "tetra.holo.or_requirement": "§7§n其中一个§r§7以下条件满足:",
  "tetra.holo.perk_requirement": "玩家具有特权 §l%s§r, %s",
  "tetra.holo.perk_requirement.level_label": "等级",
  "tetra.holo.place": "§7[§8shift + 右键§7] §8放置",
  "tetra.holo.quick_access.snooze_off": "重新激活\n§7扫描器",
  "tetra.holo.quick_access.snooze_on": "暂停\n§7扫描器",
  "tetra.holo.scan.active": "激活",
  "tetra.holo.scan.snoozed": "§8暂停 §r%s:%s",
  "tetra.holo.scan.status": "§8状态: §r%s",
  "tetra.holo.slot_requirement": "目标插槽是 §l%s§r",
  "tetra.holo.unknown_requirement": "未知需求",
  "tetra.holo.unlock_requirement": "需要 §l%s§r 解锁",
  "tetra.hone.available": "可打磨",
  "tetra.hone.progress": "§8磨合度：§7%s§8/§7%s§8 (§7%s%%§8)",
  "tetra.improvement.arrested.description": "该模块由不会随时间沉淀的材料制成",
  "tetra.improvement.arrested.name": "停滞",
  "tetra.improvement.basic_axe/severing.description": "对无护甲目标造成额外伤害",
  "tetra.improvement.basic_axe/severing.name": "断裂",
  "tetra.improvement.basic_handle/blazing.description": "使用这可能会使你着火，在炎热环境中更严重。",
  "tetra.improvement.basic_handle/blazing.name": "烈火焚身",
  "tetra.improvement.basic_handle/ender_reverb.description": "与来自末地的附近实体产生负面反应。",
  "tetra.improvement.basic_handle/ender_reverb.name": "末影回响",
  "tetra.improvement.basic_handle/soot.description": "用烟尘熏黑",
  "tetra.improvement.basic_handle/soot.name": "熏黑",
  "tetra.improvement.basic_handle/wrap.description": "稍微提高伤害和速度，减少握把的负面效果。",
  "tetra.improvement.basic_handle/wrap.name": "裹%s",
  "tetra.improvement.basic_hilt/soot.description": "用烟尘熏黑",
  "tetra.improvement.basic_hilt/soot.name": "熏黑",
  "tetra.improvement.basic_pickaxe/puncturing.description": "攻击时无视部分护甲值。",
  "tetra.improvement.basic_pickaxe/puncturing.name": "刺击",
  "tetra.improvement.blade/hooked.description": "从背后击中敌人会暴击",
  "tetra.improvement.blade/hooked.name": "倒钩刃",
  "tetra.improvement.blade/hooked.prefix": "倒钩",
  "tetra.improvement.blade/serrated.description": "攻击可能造成流血效果",
  "tetra.improvement.blade/serrated.name": "锯齿刃",
  "tetra.improvement.blade/serrated.prefix": "锯齿",
  "tetra.improvement.blade/tempered.description": "攻击时无视部分护甲值",
  "tetra.improvement.blade/tempered.name": "淬火",
  "tetra.improvement.blade/tempered.prefix": "淬火",
  "tetra.improvement.blade_hone/damage.description": "提高伤害值",
  "tetra.improvement.blade_hone/damage.name": "打磨：伤害",
  "tetra.improvement.blade_hone/speed.description": "提高挥舞速度",
  "tetra.improvement.blade_hone/speed.name": "打磨：速度",
  "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动发射箭矢。",
  "tetra.improvement.bowstring/release_latch.name": "释放扣闩",
  "tetra.improvement.bowstring_hone/damage.description": "增加造成的伤害",
  "tetra.improvement.bowstring_hone/damage.name": "打磨：伤害",
  "tetra.improvement.crying.description": "略微降低魔法稳定性",
  "tetra.improvement.crying.name": "哭泣",
  "tetra.improvement.destabilized/bloodbound.description": "有机会消耗持有者的生命值来代替耐久度损失",
  "tetra.improvement.destabilized/bloodbound.name": "§5不稳定：血契",
  "tetra.improvement.destabilized/burdened.description": "该模块比正常更重，增加伤害和效率但使用速度变慢",
  "tetra.improvement.destabilized/burdened.name": "§5不稳定：负重",
  "tetra.improvement.destabilized/combusting.description": "使用该物品有机会点燃附近的方块",
  "tetra.improvement.destabilized/combusting.name": "§5不稳定：燃烧",
  "tetra.improvement.destabilized/delving.description": "该物品在深层地下表现更好",
  "tetra.improvement.destabilized/delving.name": "§5不稳定：深掘印记",
  "tetra.improvement.destabilized/exiled.description": "该物品在持有者带有不祥之兆时表现更好",
  "tetra.improvement.destabilized/exiled.name": "§5不稳定：流亡印记",
  "tetra.improvement.destabilized/heroic.description": "该物品在持有者是村庄英雄时表现更好",
  "tetra.improvement.destabilized/heroic.name": "§5不稳定：英雄印记",
  "tetra.improvement.destabilized/infested.description": "使用该物品有机会在附近生成末影螨",
  "tetra.improvement.destabilized/infested.name": "§5不稳定：虫群",
  "tetra.improvement.destabilized/lunar.description": "该物品在满月时表现更好",
  "tetra.improvement.destabilized/lunar.name": "§5不稳定：月相印记",
  "tetra.improvement.destabilized/ravenous.description": "使用该物品会缓慢消耗持有者的饥饿度/饱和度",
  "tetra.improvement.destabilized/ravenous.name": "§5不稳定：贪婪",
  "tetra.improvement.destabilized/riding.description": "该物品在持有者骑乘时表现更好",
  "tetra.improvement.destabilized/riding.name": "§5不稳定：骑乘印记",
  "tetra.improvement.destabilized/satiating.description": "活动获得的经验减少，但获得防止饥饿度/饱和度消耗的增益",
  "tetra.improvement.destabilized/satiating.name": "§5不稳定：饱腹",
  "tetra.improvement.destabilized/soaring.description": "该物品在高海拔处表现更好",
  "tetra.improvement.destabilized/soaring.name": "§5不稳定：翱翔印记",
  "tetra.improvement.destabilized/vexing.description": "使用该物品有机会生成恼鬼",
  "tetra.improvement.destabilized/vexing.name": "§5不稳定：恼人",
  "tetra.improvement.destabilized/winded.description": "该物品在持有者缺氧时表现更好",
  "tetra.improvement.destabilized/winded.name": "§5不稳定：喘息印记",
  "tetra.improvement.double/warforged.description": "使该工具在战斗中更加有效",
  "tetra.improvement.double/warforged.name": "战争锻造",
  "tetra.improvement.extractor_hone/potency.description": "增加提取器效果破坏的方块数量",
  "tetra.improvement.extractor_hone/potency.name": "打磨：效能",
  "tetra.improvement.gilded_material.description": "略微增加魔法稳定性",
  "tetra.improvement.gilded_material.name": "镀金",
  "tetra.improvement.grip/blazing.description": "使用这可能会使你着火，在炎热环境中更严重",
  "tetra.improvement.grip/blazing.name": "烈火焚身",
  "tetra.improvement.grip/ender_reverb.description": "与来自末地的附近实体产生负面反应",
  "tetra.improvement.grip/ender_reverb.name": "末影回响",
  "tetra.improvement.grip_hone/damage_flat.description": "提高基础伤害",
  "tetra.improvement.grip_hone/damage_flat.name": "打磨：伤害",
  "tetra.improvement.grip_hone/damage_mult.description": "提高基础伤害",
  "tetra.improvement.grip_hone/damage_mult.name": "打磨：伤害",
  "tetra.improvement.grip_hone/durability.description": "提高耐久度",
  "tetra.improvement.grip_hone/durability.name": "打磨：耐久度",
  "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却时间",
  "tetra.improvement.grip_hone/speed_flat.name": "打磨：速度",
  "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却时间",
  "tetra.improvement.grip_hone/speed_mult.name": "打磨：速度",
  "tetra.improvement.handle_hone/speed.description": "提高挥舞速度",
  "tetra.improvement.handle_hone/speed.name": "打磨：速度",
  "tetra.improvement.head_hone/axe_efficiency.description": "提高砍伐效率",
  "tetra.improvement.head_hone/axe_efficiency.name": "打磨：砍伐效率",
  "tetra.improvement.head_hone/axe_tier.description": "提高1级砍伐等级",
  "tetra.improvement.head_hone/axe_tier.name": "打磨：砍伐等级",
  "tetra.improvement.head_hone/damage.description": "提高伤害值",
  "tetra.improvement.head_hone/damage.name": "打磨：伤害",
  "tetra.improvement.head_hone/durability.description": "提高耐久度",
  "tetra.improvement.head_hone/durability.name": "打磨：耐久",
  "tetra.improvement.head_hone/hammer_tier.description": "提高1级锤等级",
  "tetra.improvement.head_hone/hammer_tier.name": "打磨：锤等级",
  "tetra.improvement.head_hone/pickaxe_efficiency.description": "提高掘矿效率",
  "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨：掘矿效率",
  "tetra.improvement.head_hone/pickaxe_tier.description": "提高1级掘矿等级",
  "tetra.improvement.head_hone/pickaxe_tier.name": "打磨：掘矿等级",
  "tetra.improvement.head_hone/piercing.description": "提高穿凿效果",
  "tetra.improvement.head_hone/piercing.name": "打磨：穿凿",
  "tetra.improvement.head_hone/shovel_efficiency.description": "提高挖掘效率",
  "tetra.improvement.head_hone/shovel_efficiency.name": "打磨：掘矿效率",
  "tetra.improvement.head_hone/shovel_tier.description": "提高1级挖掘等级",
  "tetra.improvement.head_hone/shovel_tier.name": "打磨：挖掘等级",
  "tetra.improvement.head_hone/speed.description": "提高挥舞速度",
  "tetra.improvement.head_hone/speed.name": "打磨：速度",
  "tetra.improvement.hilt/wrap.description": "稍微增加伤害和速度，减少剑柄的负面效果。",
  "tetra.improvement.hilt/wrap.name": "裹%s柄",
  "tetra.improvement.hilt_hone/damage.description": "提高伤害值",
  "tetra.improvement.hilt_hone/damage.name": "打磨：伤害",
  "tetra.improvement.hilt_hone/speed.description": "提高挥舞速度",
  "tetra.improvement.hilt_hone/speed.name": "打磨：速度",
  "tetra.improvement.hollow.description": "提供固定速度增加，但总体耐久度降低10%%",
  "tetra.improvement.hollow.name": "中空",
  "tetra.improvement.hone_gild.description": "提高部件的魔力容量",
  "tetra.improvement.hone_gild.name": "打磨：镀金",
  "tetra.improvement.plate_hone/damage.description": "提高基础伤害",
  "tetra.improvement.plate_hone/damage.name": "打磨：伤害",
  "tetra.improvement.plate_hone/durability.description": "提高耐久度",
  "tetra.improvement.plate_hone/durability.name": "打磨：耐久度",
  "tetra.improvement.plate_hone/speed.description": "缩短基础冷却时间",
  "tetra.improvement.plate_hone/speed.name": "打磨：速度",
  "tetra.improvement.quality.description": "该模块质量优良，对伤害和挖掘效率有小幅提升",
  "tetra.improvement.quality.name": "优质",
  "tetra.improvement.quiver/quick_latch.description": "当没有弹药时，箭矢将自动从此箭袋中抽取。",
  "tetra.improvement.quiver/quick_latch.name": "快速扣闩",
  "tetra.improvement.scanner/adjustable.description": "扫描器的行为可以调整。",
  "tetra.improvement.scanner/adjustable.name": "可调整",
  "tetra.improvement.scanner/percussion_scanner.description": "允许全息球进行远古遗迹的长距离扫描。",
  "tetra.improvement.scanner/percussion_scanner.name": "震动扫描器",
  "tetra.improvement.scanner/sweeper.description": "允许全息球定期扫描周围区域寻找远古遗迹。",
  "tetra.improvement.scanner/sweeper.name": "扫描器",
  "tetra.improvement.settled.description": "由于使用时间较长，该模块已固定到位，它提供了额外的完整度",
  "tetra.improvement.settled.name": "已安置",
  "tetra.improvement.shield/aerodynamic_trim.description": "盾牌可以投掷",
  "tetra.improvement.shield/aerodynamic_trim.name": "镶%s空气动力学边",
  "tetra.improvement.shield/banner.description": "覆盖上旗帜",
  "tetra.improvement.shield/banner.name": "覆旗帜",
  "tetra.improvement.shield/ricochet.description": "允许盾牌在投掷时击中额外的附近敌人",
  "tetra.improvement.shield/ricochet.name": "弹射",
  "tetra.improvement.shield/studs.description": "提高耐久度",
  "tetra.improvement.shield/studs.name": "铆§8(%s) 钉",
  "tetra.improvement.shield/trim.description": "提高耐久度",
  "tetra.improvement.shield/trim.name": "镶%s边",
  "tetra.improvement.shield/trim/scrap.description": "提高耐久度",
  "tetra.improvement.shield/trim/scrap.name": "碎片镶边",
  "tetra.improvement.single_handle/wrap.description": "略微增加伤害和速度，减少负面手柄效果。",
  "tetra.improvement.single_handle/wrap.name": "裹%s柄",
  "tetra.improvement.spearhead/serrated.description": "攻击可能使目标流血",
  "tetra.improvement.spearhead/serrated.name": "锯齿",
  "tetra.improvement.spearhead/serrated.prefix": "锯齿",
  "tetra.improvement.spearhead/tempered.description": "攻击部分无视护甲",
  "tetra.improvement.spearhead/tempered.name": "淬火",
  "tetra.improvement.spearhead/tempered.prefix": "淬火",
  "tetra.improvement.spearhead_hone/damage.description": "增加造成的伤害",
  "tetra.improvement.spearhead_hone/damage.name": "打磨：伤害",
  "tetra.improvement.stave/wrap.description": "略微增加伤害和速度，减少负面弓臂效果。",
  "tetra.improvement.stave/wrap.name": "裹%s",
  "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度，减少负面握把效果。",
  "tetra.improvement.stave_grip/wrap_hide.name": "裹兔皮柄",
  "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度，减少负面握把效果。",
  "tetra.improvement.stave_grip/wrap_leather.name": "裹革柄",
  "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度，减少负面握把效果。",
  "tetra.improvement.stave_grip/wrap_string.name": "裹线柄",
  "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度，减少负面握把效果。",
  "tetra.improvement.stave_grip/wrap_vine.name": "裹藤柄",
  "tetra.improvement.stave_hone/speed.description": "增加拉弓速度",
  "tetra.improvement.stave_hone/speed.name": "打磨：速度",
  "tetra.improvement.stonecutter_hone/efficiency.description": "提高掘矿效率",
  "tetra.improvement.stonecutter_hone/efficiency.name": "打磨：掘矿效率",
  "tetra.improvement.stonecutter_hone/tier.description": "提升1级掘矿等级",
  "tetra.improvement.stonecutter_hone/tier.name": "打磨：掘矿等级",
  "tetra.improvement.storage/quick_latch.description": "可以使用补货热键将持有的物品存入袋子。",
  "tetra.improvement.storage/quick_latch.name": "快速扣闩",
  "tetra.improvement.strap/quick_latch.description": "轻按工具腰带热键将从此库存中快速装备最合适的工具。",
  "tetra.improvement.strap/quick_latch.name": "快速扣闩",
  "tetra.improvement.unbound_earthpiercer/bound.description": "回响碎片已被魔法绑定到物品上",
  "tetra.improvement.unbound_earthpiercer/bound.name": "绑定",
  "tetra.improvement.unbound_earthpiercer/earth_attunement.description": "在土质材料中引起剧烈共鸣",
  "tetra.improvement.unbound_earthpiercer/earth_attunement.name": "大地调谐",
  "tetra.improvement.unbound_earthpiercer/echo_shard.description": "用回响碎片赋能",
  "tetra.improvement.unbound_earthpiercer/echo_shard.name": "赋能: 回响碎片",
  "tetra.improvement.unbound_earthpiercer/fractured.description": "回响碎片已裂解，增加效能",
  "tetra.improvement.unbound_earthpiercer/fractured.name": "已裂解",
  "tetra.improvement.unbound_earthpiercer/inert.description": "这个穿地者处于惰性状态，需要赋能才能释放其全部潜力",
  "tetra.improvement.unbound_earthpiercer/inert.name": "惰化",
  "tetra.improvement.unbound_earthpiercer/wood_attunement.description": "在木质材料中引起剧烈共鸣",
  "tetra.improvement.unbound_earthpiercer/wood_attunement.name": "木材调谐",
  "tetra.improvement.unbound_extractor/axial_limiter.description": "允许控制提取器效果在轴向轴上的扩展范围",
  "tetra.improvement.unbound_extractor/axial_limiter.name": "轴向限位器",
  "tetra.improvement.unbound_extractor/bound.description": "将回响碎片用魔法绑定到器具上",
  "tetra.improvement.unbound_extractor/bound.name": "绑定",
  "tetra.improvement.unbound_extractor/fractured.description": "回响碎片已完全裂解，increasing potency",
  "tetra.improvement.unbound_extractor/fractured.name": "已裂解",
  "tetra.improvement.unbound_extractor/lateral_limiter.description": "允许控制提取器效果在外侧轴上的扩展范围",
  "tetra.improvement.unbound_extractor/lateral_limiter.name": "外侧限位器",
  "tetra.improvement.unbound_extractor/medial_limiter.description": "允许控制提取器效果在内侧轴上的扩展范围",
  "tetra.improvement.unbound_extractor/medial_limiter.name": "内侧限位器",
  "tetra.improvement.unbound_extractor/potency.description": "增加提取器破坏方块的数量。",
  "tetra.improvement.unbound_extractor/potency.name": "打磨：效能",
  "tetra.improvement.unbound_stonecutter/adjustable_focus.description": "允许调整切石机的作用范围",
  "tetra.improvement.unbound_stonecutter/adjustable_focus.name": "可调聚焦",
  "tetra.improvement.unbound_stonecutter/bound.description": "回响碎片已用魔法绑定到物品上",
  "tetra.improvement.unbound_stonecutter/bound.name": "绑定",
  "tetra.improvement.unbound_stonecutter/echo_shard.description": "用回响碎片赋能",
  "tetra.improvement.unbound_stonecutter/echo_shard.name": "赋能: 回响碎片",
  "tetra.improvement.unbound_stonecutter/fractured.description": "回响碎片已裂解，增加效能",
  "tetra.improvement.unbound_stonecutter/fractured.name": "已裂解",
  "tetra.improvement.unbound_stonecutter/inert.description": "这把切石机处于惰性状态，需要赋能才能释放其全部潜力",
  "tetra.improvement.unbound_stonecutter/inert.name": "惰性",
  "tetra.improvement.unbound_stonecutter/planar_guide.description": "协助持有者沿最近的平面切割",
  "tetra.improvement.unbound_stonecutter/planar_guide.name": "平面引导",
  "tetra.improvement.unbound_stonecutter/shatter_instability.description": "回响碎片未经适当裂解就被粉碎",
  "tetra.improvement.unbound_stonecutter/shatter_instability.name": "粉碎不稳定",
  "tetra.improvement.unbound_stonecutter/shattered.description": "用粉碎的回响碎片赋能，剑刃覆盖着幽匿脉络",
  "tetra.improvement.unbound_stonecutter/shattered.name": "赋能: 粉碎碎片",
  "tetra.improvement.workable.description": "该部件由易加工的材料制作，磨合时间更短",
  "tetra.improvement.workable.name": "可制作",
  "tetra.integer_predicate_both": "%s <= %s <= %s",
  "tetra.integer_predicate_max": "%s <= %s",
  "tetra.integer_predicate_min": "%s >= %s",
  "tetra.integer_predicate_value": "数值",
  "tetra.interactions.scan_toggle_off.label": "禁用扫描器",
  "tetra.interactions.scan_toggle_on.label": "启用扫描器",
  "tetra.material.acacia": "金合欢",
  "tetra.material.acacia.prefix": "金合欢",
  "tetra.material.amethyst": "紫水晶",
  "tetra.material.amethyst.prefix": "紫水晶",
  "tetra.material.andesite": "安山岩",
  "tetra.material.andesite.prefix": "安山岩",
  "tetra.material.bamboo": "竹子",
  "tetra.material.bamboo.prefix": "竹",
  "tetra.material.birch": "白桦",
  "tetra.material.birch.prefix": "白桦",
  "tetra.material.blackstone": "黑石",
  "tetra.material.blackstone.prefix": "黑石",
  "tetra.material.blaze_rod": "烈焰棒",
  "tetra.material.blaze_rod.prefix": "烈焰棒",
  "tetra.material.bone": "骨头",
  "tetra.material.bone.prefix": "骨",
  "tetra.material.cherry": "樱花木",
  "tetra.material.cherry.prefix": "樱花木",
  "tetra.material.copper": "铜锭",
  "tetra.material.copper.prefix": "铜",
  "tetra.material.crimson": "绯红木板",
  "tetra.material.crimson.prefix": "绯红",
  "tetra.material.dark_oak": "深色橡木",
  "tetra.material.dark_oak.prefix": "深色橡木",
  "tetra.material.diamond": "钻石",
  "tetra.material.diamond.prefix": "钻石",
  "tetra.material.diorite": "闪长岩",
  "tetra.material.diorite.prefix": "闪长岩",
  "tetra.material.dragon_sinew": "龙筋",
  "tetra.material.dragon_sinew.prefix": "龙筋",
  "tetra.material.emerald": "绿宝石",
  "tetra.material.emerald.prefix": "绿宝石",
  "tetra.material.end_rod": "末地烛",
  "tetra.material.end_rod.prefix": "末地烛",
  "tetra.material.feature.crying": "哭泣的黑曜石",
  "tetra.material.feature.crying.tooltip": "用哭泣的黑曜石制作的部件不会获得§e已停止§r修改并随时间而安置，但会略微降低器具所有主要部件的魔力容量",
  "tetra.material.feature.gilded": "镶金黑石",
  "tetra.material.feature.gilded.tooltip": "用镶金黑石制作的部件具有§e稳定§r效果，可提高器具所有主要部件的魔力容量",
  "tetra.material.flint": "燧石",
  "tetra.material.flint.prefix": "燧石",
  "tetra.material.forged_beam": "回收的结构梁",
  "tetra.material.forged_beam.prefix": "结构梁",
  "tetra.material.gold": "金锭",
  "tetra.material.gold.prefix": "金",
  "tetra.material.granite": "花岗岩",
  "tetra.material.granite.prefix": "花岗岩",
  "tetra.material.hide": "兔子皮",
  "tetra.material.hide.prefix": "兔皮",
  "tetra.material.iron": "铁锭",
  "tetra.material.iron.prefix": "铁",
  "tetra.material.jungle": "丛林木",
  "tetra.material.jungle.prefix": "丛林木",
  "tetra.material.leather": "皮革",
  "tetra.material.leather.prefix": "皮革",
  "tetra.material.netherite": "下界合金",
  "tetra.material.netherite.prefix": "下界合金",
  "tetra.material.oak": "木板",
  "tetra.material.oak.prefix": "木",
  "tetra.material.obsidian": "黑曜石",
  "tetra.material.obsidian.prefix": "黑曜石",
  "tetra.material.phantom_membrane": "幻翼膜",
  "tetra.material.phantom_membrane.prefix": "幻翼",
  "tetra.material.shulker_shell": "潜影壳",
  "tetra.material.shulker_shell.prefix": "潜影",
  "tetra.material.socket_amethyst": "镶嵌紫水晶",
  "tetra.material.socket_amethyst.prefix": "§d紫水晶§r",
  "tetra.material.socket_diamond": "镶嵌钻石",
  "tetra.material.socket_diamond.prefix": "§b钻石§r",
  "tetra.material.socket_emerald": "镶嵌绿宝石",
  "tetra.material.socket_emerald.prefix": "§a绿宝石§r",
  "tetra.material.socket_ender_pearl": "末影珍珠",
  "tetra.material.socket_ender_pearl.prefix": "§3末影珍珠§r",
  "tetra.material.socket_lapis": "镶嵌青金石",
  "tetra.material.socket_lapis.prefix": "§9青金石§r",
  "tetra.material.socket_pristine_amethyst": "镶嵌纯净紫水晶",
  "tetra.material.socket_pristine_amethyst.prefix": "§d纯净紫水晶+§r",
  "tetra.material.socket_pristine_diamond": "镶嵌纯净钻石",
  "tetra.material.socket_pristine_diamond.prefix": "§b纯净钻石+§r",
  "tetra.material.socket_pristine_emerald": "镶嵌纯净绿宝石",
  "tetra.material.socket_pristine_emerald.prefix": "§a纯净绿宝石+§r",
  "tetra.material.socket_pristine_lapis": "镶嵌纯净青金石",
  "tetra.material.socket_pristine_lapis.prefix": "§9纯净青金石+§r",
  "tetra.material.spruce": "云杉",
  "tetra.material.spruce.prefix": "云杉",
  "tetra.material.stick": "木棍",
  "tetra.material.stick.prefix": "脆弱的木",
  "tetra.material.stone": "圆石",
  "tetra.material.stone.prefix": "圆石",
  "tetra.material.string": "线",
  "tetra.material.string.prefix": "线",
  "tetra.material.turtle_scute": "海龟鳞甲",
  "tetra.material.turtle_scute.prefix": "龟甲",
  "tetra.material.twisting_vine": "缠怨藤",
  "tetra.material.twisting_vine.prefix": "缠怨",
  "tetra.material.vent_plate": "回收的隔热板",
  "tetra.material.vent_plate.prefix": "隔热板",
  "tetra.material.vine": "藤蔓",
  "tetra.material.vine.prefix": "藤蔓",
  "tetra.material.warped": "诡异木板",
  "tetra.material.warped.prefix": "诡异",
  "tetra.material.weeping_vine": "垂泪藤",
  "tetra.material.weeping_vine.prefix": "垂泪",
  "tetra.material.wool": "羊毛",
  "tetra.material.wool.prefix": "羊毛",
  "tetra.material.wool_black": "黑色羊毛",
  "tetra.material.wool_black.prefix": "羊毛",
  "tetra.material.wool_blue": "蓝色羊毛",
  "tetra.material.wool_blue.prefix": "羊毛",
  "tetra.material.wool_brown": "棕色羊毛",
  "tetra.material.wool_brown.prefix": "羊毛",
  "tetra.material.wool_cyan": "青色羊毛",
  "tetra.material.wool_cyan.prefix": "羊毛",
  "tetra.material.wool_gray": "灰色羊毛",
  "tetra.material.wool_gray.prefix": "羊毛",
  "tetra.material.wool_green": "绿色羊毛",
  "tetra.material.wool_green.prefix": "羊毛",
  "tetra.material.wool_light_blue": "淡蓝色羊毛",
  "tetra.material.wool_light_blue.prefix": "羊毛",
  "tetra.material.wool_light_gray": "淡灰色羊毛",
  "tetra.material.wool_light_gray.prefix": "羊毛",
  "tetra.material.wool_lime": "黄绿色羊毛",
  "tetra.material.wool_lime.prefix": "羊毛",
  "tetra.material.wool_magenta": "品红色羊毛",
  "tetra.material.wool_magenta.prefix": "羊毛",
  "tetra.material.wool_orange": "橙色羊毛",
  "tetra.material.wool_orange.prefix": "羊毛",
  "tetra.material.wool_pink": "粉红色羊毛",
  "tetra.material.wool_pink.prefix": "羊毛",
  "tetra.material.wool_purple": "紫色羊毛",
  "tetra.material.wool_purple.prefix": "羊毛",
  "tetra.material.wool_red": "红色羊毛",
  "tetra.material.wool_red.prefix": "羊毛",
  "tetra.material.wool_yellow": "黄色羊毛",
  "tetra.material.wool_yellow.prefix": "羊毛",
  "tetra.material.socket_nether_star": "下界之星",
  "tetra.material.socket_nether_star.prefix": "下界之星",
  "tetra.material.permafrost_shard": "永冻碎片",
  "tetra.material.permafrost_shard.prefix": "永冻碎片",
  "tetra.material.forged_mesh": "柔性网",
  "tetra.material.forged_mesh.prefix": "柔性网",
  "tetra.material.mangrove": "红木",
  "tetra.material.mangrove.prefix": "红木",
  "tetra.material.azalea_root": "垂根",
  "tetra.material.azalea_root.prefix": "垂根",
  "tetra.material.mangrove_root": "红树根",
  "tetra.material.mangrove_root.prefix": "红树根",
  "tetra.modular.aspects.detail_header": "特性详情 (%s/%s):",
  "tetra.modular.aspects.empty": "该模块没有特性",
  "tetra.modular.aspects.header": "该模块具有以下特性:",
  "tetra.modular.aspects.missing_description": "该特性没有描述",
  "tetra.modular.aspects.scroll_tooltip": "§7[§8滚动§7] §8↑↓",
  "tetra.modular.synergy_indicator.empty": "该模块没有潜在的协同加成",
  "tetra.modular.synergy_indicator.header": "协同加成:",
  "tetra.modular.synergy_indicator.variant_same": "（相同变种）",
  "tetra.module.bow/adjustable_strength.name": "弓臂调节器",
  "tetra.module.bow/basic_string.description": "基础弓弦。弓弦是弓完整度的主要来源。",
  "tetra.module.bow/basic_string.material_name": "%s弦",
  "tetra.module.bow/basic_string.name": "基础线弦",
  "tetra.module.bow/extended_rest.description": "延长的箭架，允许每次射击发射多支箭矢",
  "tetra.module.bow/extended_rest.material_name": "%s制延长箭架",
  "tetra.module.bow/extended_rest.name": "延长箭架",
  "tetra.module.bow/laminated_stave.description": "一个层压弓臂。",
  "tetra.module.bow/laminated_stave.item_name": "弓",
  "tetra.module.bow/laminated_stave.material_name": "%s层压臂",
  "tetra.module.bow/laminated_stave.name": "层压臂",
  "tetra.module.bow/laminated_stave.prefix": "%s层压",
  "tetra.module.bow/long_stave.description": "长弓臂。长弓通常拉弓速度较慢，但比其他弓造成更多伤害。",
  "tetra.module.bow/long_stave.item_name": "长弓",
  "tetra.module.bow/long_stave.material_name": "%s制长臂",
  "tetra.module.bow/long_stave.name": "长臂",
  "tetra.module.bow/long_stave.prefix": "%s",
  "tetra.module.bow/recurve_stave.description": "反曲弓臂。反曲弓比其他类型的弓拉弓速度更快，但射击精度不如其他弓。",
  "tetra.module.bow/recurve_stave.item_name": "反曲弓",
  "tetra.module.bow/recurve_stave.material_name": "%s制反曲臂",
  "tetra.module.bow/recurve_stave.name": "反曲臂",
  "tetra.module.bow/recurve_stave.prefix": "%s",
  "tetra.module.bow/sights.description": "弓瞄准器可以看得更远并暂时提高精度",
  "tetra.module.bow/sights.material_name": "%s制瞄准器",
  "tetra.module.bow/sights.name": "瞄准器",
  "tetra.module.bow/stabilizer.description": "稳定器增加发射弹丸的初速度",
  "tetra.module.bow/stabilizer.material_name": "%s制稳定器",
  "tetra.module.bow/stabilizer.name": "稳定器",
  "tetra.module.bow/straight_stave.description": "一个直弓臂。",
  "tetra.module.bow/straight_stave.item_name": "弓",
  "tetra.module.bow/straight_stave.material_name": "%s制直臂",
  "tetra.module.bow/straight_stave.name": "直臂",
  "tetra.module.bow/straight_stave.prefix": "%s",
  "tetra.module.crossbow/basic_stave.description": "基础弩臂。弩臂主要决定弩的拉力强度。",
  "tetra.module.crossbow/basic_stave.item_name": "弩",
  "tetra.module.crossbow/basic_stave.material_name": "%s制弩臂",
  "tetra.module.crossbow/basic_stave.name": "直臂",
  "tetra.module.crossbow/basic_stock.description": "基础弩座。弩座提供一些完整度并承载弩的几个机械部件。",
  "tetra.module.crossbow/basic_stock.item_name": "弩",
  "tetra.module.crossbow/basic_stock.material_name": "%s制弩座",
  "tetra.module.crossbow/basic_stock.name": "基础弩座",
  "tetra.module.crossbow/basic_string.description": "基础弓弦。弓弦是弩完整度的主要来源。",
  "tetra.module.crossbow/basic_string.material_name": "%s弦",
  "tetra.module.crossbow/basic_string.name": "基础线弦",
  "tetra.module.crossbow/stirrup.description": "安装在弩前部的镫，允许在拉弩时使用脚。略微增加拉弓速度。",
  "tetra.module.crossbow/stirrup.material_name": "%s制镫",
  "tetra.module.crossbow/stirrup.name": "镫",
  "tetra.module.double/adze.description": "厚重的弧形刀刃，可用于挖掘和伐木。",
  "tetra.module.double/adze.item_name": "锛",
  "tetra.module.double/adze.material_name": "%s锛",
  "tetra.module.double/adze.name": "锛头",
  "tetra.module.double/adze.prefix": "%s",
  "tetra.module.double/basic_axe.description": "一个基本的斧头，可用于破坏木板和原木等木质方块，剥去原木树皮，从木头制作物品模块，以及禁用盾牌。\n \n双斧头提供协同加成。",
  "tetra.module.double/basic_axe.item_name": "斧",
  "tetra.module.double/basic_axe.material_name": "%s斧",
  "tetra.module.double/basic_axe.name": "斧头",
  "tetra.module.double/basic_axe.prefix": "%s",
  "tetra.module.double/basic_hammer.description": "锤头可用于制作模块化物品，有时用于回收。\n \n双锤头提供协同加成。",
  "tetra.module.double/basic_hammer.item_name": "锤",
  "tetra.module.double/basic_hammer.material_name": "%s锤",
  "tetra.module.double/basic_hammer.name": "锤头",
  "tetra.module.double/basic_hammer.prefix": "%s",
  "tetra.module.double/basic_hammer_left.name": "锤头（左）",
  "tetra.module.double/basic_hammer_right.name": "锤头（右）",
  "tetra.module.double/basic_handle.description": "一个基础工具握把。握把是工具完整度的主要来源。",
  "tetra.module.double/basic_handle.material_name": "%s制握把",
  "tetra.module.double/basic_handle.name": "基础握把",
  "tetra.module.double/basic_pickaxe.description": "可用于掘矿的基础镐头。\n \n使用双镐头可以使镐能够破坏更坚硬的方块。",
  "tetra.module.double/basic_pickaxe.item_name": "镐",
  "tetra.module.double/basic_pickaxe.material_name": "%s镐",
  "tetra.module.double/basic_pickaxe.name": "镐头",
  "tetra.module.double/basic_pickaxe.prefix": "%s",
  "tetra.module.double/binding.description": "紧密绑定的纤维加强了工具头部与手柄的连接。",
  "tetra.module.double/binding.material_name": "%s绑定",
  "tetra.module.double/binding.name": "绑定",
  "tetra.module.double/butt.description": "一个单头工具的尾部，typically yields faster swing speed than a double sided head.",
  "tetra.module.double/butt.material_name": "%s制尾部",
  "tetra.module.double/butt.name": "工具尾部",
  "tetra.module.double/claw.description": "略微弯曲的爪，可以用来撬开东西，也可以快速破坏大多数木质方块。",
  "tetra.module.double/claw.item_name": "羊角头",
  "tetra.module.double/claw.material_name": "%s羊角头",
  "tetra.module.double/claw.name": "羊角头",
  "tetra.module.double/claw.prefix": "%s",
  "tetra.module.double/extractor.description": "改造的地底提取器，可以一次破坏多个方块。",
  "tetra.module.double/extractor.name": "提取器",
  "tetra.module.double/extractor.prefix": "提取器",
  "tetra.module.double/hoe.description": "一把基本的锄，用于耕地。",
  "tetra.module.double/hoe.item_name": "锄",
  "tetra.module.double/hoe.material_name": "%s锄",
  "tetra.module.double/hoe.name": "锄头",
  "tetra.module.double/hoe.prefix": "%s",
  "tetra.module.double/perk_socket_0.description": "一个华丽安装的宝石。宝石被附魔，为持有者提供魔法增益。\n\n（制作中）",
  "tetra.module.double/perk_socket_0.material_name": "华丽镶嵌[%s]",
  "tetra.module.double/perk_socket_0.name": "镶嵌",
  "tetra.module.double/sickle.description": "一把略呈弧形的镰，可以用来收割一定范围内的作物\n \n镰的作用与其他工具不同，它可以瞬间收割作物，但前提是它没有处于挥舞冷却状态。",
  "tetra.module.double/sickle.item_name": "镰",
  "tetra.module.double/sickle.material_name": "%s镰",
  "tetra.module.double/sickle.name": "镰头",
  "tetra.module.double/sickle.prefix": "%s",
  "tetra.module.double/socket.description": "一颗宝石，安装在工具头部侧面。宝石被附魔，为持有者提供魔法增益。",
  "tetra.module.double/socket.material_name": "镶嵌[%s]",
  "tetra.module.double/socket.name": "镶嵌",
  "tetra.module.double/unbound_extractor.description": "一个自由制作的提取器附件，拥有增强的力量，但缺乏古代提取器的一些安全措施和特性",
  "tetra.module.double/unbound_extractor.name": "未绑定的提取器",
  "tetra.module.double/unbound_extractor.prefix": "提取器",
  "tetra.module.holo/core.description": "全息球的核心，包含投影系统。",
  "tetra.module.holo/core.name": "核心",
  "tetra.module.holo/frame.description": "全息球的外壳，提供结构支撑。",
  "tetra.module.holo/frame.item_name": "全息球",
  "tetra.module.holo/frame.name": "框架",
  "tetra.module.holo/repo.description": "全息球的存储模块，允许存储更多数据。",
  "tetra.module.holo/scanner.description": "允许全息球扫描周围环境以寻找古代遗迹。",
  "tetra.module.shield/basic_grip.description": "基础握把。握把是盾牌完整度的主要来源。",
  "tetra.module.shield/basic_grip.item_name": "基础握把",
  "tetra.module.shield/basic_grip.material_name": "%s制握把",
  "tetra.module.shield/basic_grip.name": "基础握把",
  "tetra.module.shield/buckler.description": "小圆盾是小型盾牌，提供被动的韧性加成。",
  "tetra.module.shield/buckler.item_name": "小圆盾",
  "tetra.module.shield/buckler.material_name": "%s制小圆盾面",
  "tetra.module.shield/buckler.name": "小圆盾面",
  "tetra.module.shield/buckler.prefix": "%s",
  "tetra.module.shield/heater.description": "因长得像加热器而得名的盾。加热盾是一种中型盾牌，只能格挡有限的时间，之后会进入冷却。",
  "tetra.module.shield/heater.item_name": "加热器盾",
  "tetra.module.shield/heater.material_name": "%s制加热器盾面",
  "tetra.module.shield/heater.name": "加热器盾",
  "tetra.module.shield/heater.prefix": "%s",
  "tetra.module.shield/spike.description": "盾钉，在格挡近战攻击时有几率伤害攻击者。",
  "tetra.module.shield/spike.material_name": "%s钉",
  "tetra.module.shield/spike.name": "钉",
  "tetra.module.shield/straps.description": "用于握持盾牌的绑带。用绑带握持的盾牌通常使用起来更省力。握把是盾牌完整度的主要来源。",
  "tetra.module.shield/straps.material_name": "%s绑带",
  "tetra.module.shield/straps.name": "绑带",
  "tetra.module.shield/sturdy_boss.description": "坚固的盾底，允许用盾牌猛击实体。",
  "tetra.module.shield/sturdy_boss.material_name": "坚固的%s盾底",
  "tetra.module.shield/sturdy_boss.name": "坚固的盾底",
  "tetra.module.shield/tower.description": "可无冷却格挡的巨大塔盾面。",
  "tetra.module.shield/tower.item_name": "塔盾",
  "tetra.module.shield/tower.material_name": "%s制塔盾面",
  "tetra.module.shield/tower.name": "塔盾",
  "tetra.module.shield/tower.prefix": "%s",
  "tetra.module.single/basic_handle.description": "一个基础握把。握把是完整度的主要来源。",
  "tetra.module.single/basic_handle.material_name": "%s制握把",
  "tetra.module.single/basic_handle.name": "基础握把",
  "tetra.module.single/basic_shovel.description": "一个基本的铲头，主要用于挖掘泥土，但也适用于制作土径。",
  "tetra.module.single/basic_shovel.item_name": "铲",
  "tetra.module.single/basic_shovel.material_name": "%s铲",
  "tetra.module.single/basic_shovel.name": "铲头",
  "tetra.module.single/basic_shovel.prefix": "%s",
  "tetra.module.single/binding.description": "紧密绑定的纤维加强了头部与手柄的连接。",
  "tetra.module.single/binding.material_name": "绑定%s",
  "tetra.module.single/binding.name": "绑定",
  "tetra.module.single/earthpiercer.description": "类似矛头的重型工具头。它很慢，但能一次破坏多个方块。\n\n当凿地器与基础或长握把结合时，穿凿效果略有提升。",
  "tetra.module.single/earthpiercer.item_name": "凿地器",
  "tetra.module.single/earthpiercer.name": "凿地器",
  "tetra.module.single/light_handle.description": "一个较轻的手柄，提供较少耐久度但允许物品被投掷。手柄是完整度的主要来源。",
  "tetra.module.single/light_handle.material_name": "%s制轻握把",
  "tetra.module.single/light_handle.name": "轻握把耐久度较低，但器具可以投掷。握把是完整度的主要来源。",
  "tetra.module.single/long_handle.description": "一个更长的手柄，提供更长远距离。手柄是完整度的主要来源。",
  "tetra.module.single/long_handle.material_name": "%s制长握把",
  "tetra.module.single/long_handle.name": "长握把",
  "tetra.module.single/perk_socket_0.description": "华丽镶嵌的宝石。宝石已附魔，为持有者提供魔法增益。\n\n（制作中）",
  "tetra.module.single/perk_socket_0.material_name": "华丽镶嵌[%s]",
  "tetra.module.single/perk_socket_0.name": "镶嵌",
  "tetra.module.single/socket.description": "一颗宝石，安装在头部与手柄相接处。宝石被附魔，为持有者提供魔法增益。",
  "tetra.module.single/socket.material_name": "镶嵌[%s]",
  "tetra.module.single/socket.name": "镶嵌",
  "tetra.module.single/spearhead.description": "一个基本的矛头，可用于对他人造成伤害。",
  "tetra.module.single/spearhead.item_name": "矛",
  "tetra.module.single/spearhead.material_name": "%s矛头",
  "tetra.module.single/spearhead.name": "矛头",
  "tetra.module.single/spearhead.prefix": "%s",
  "tetra.module.single/trident.description": "一个三叉戟头。如何制作它的知识已经失传于时间",
  "tetra.module.single/trident.item_name": "三叉戟",
  "tetra.module.single/trident.name": "三叉戟",
  "tetra.module.single/unbound_earthpiercer.description": "一个自由制作的穿地者附件，拥有增强的力量，但缺乏古代穿地者的一些安全措施和特性",
  "tetra.module.single/unbound_earthpiercer.item_name": "凿地器",
  "tetra.module.single/unbound_earthpiercer.material_name": "%s制凿地器",
  "tetra.module.single/unbound_earthpiercer.name": "凿地器",
  "tetra.module.single/unbound_earthpiercer.prefix": "%s",
  "tetra.module.sword/basic_blade.description": "基本剑身有着一般的伤害、攻击速度和完整度占用。",
  "tetra.module.sword/basic_blade.item_name": "剑",
  "tetra.module.sword/basic_blade.material_name": "%s制剑身",
  "tetra.module.sword/basic_blade.name": "基本剑身",
  "tetra.module.sword/basic_blade.prefix": "%s",
  "tetra.module.sword/basic_hilt.description": "一个简单的剑柄。剑柄是剑完整度的主要来源。",
  "tetra.module.sword/basic_hilt.material_name": "%s剑柄",
  "tetra.module.sword/basic_hilt.name": "简易剑柄",
  "tetra.module.sword/binding.description": "紧密绑定的纤维加强了剑刃与剑柄的连接。",
  "tetra.module.sword/binding.material_name": "%s绑定",
  "tetra.module.sword/binding.name": "绑定",
  "tetra.module.sword/counterweight.description": "在工具尾部安装配重。攻击速度提高0.15 if the counterweight effect level matches the total integrity for the item, the bonus is reduced by 0.05 for each point of difference between the integrity use and the effect level.",
  "tetra.module.sword/counterweight.material_name": "%s制配重",
  "tetra.module.sword/counterweight.name": "配重",
  "tetra.module.sword/decorative_guard.description": "一个装饰性剑格，纯粹是装饰性的，只影响物品外观",
  "tetra.module.sword/decorative_guard.material_name": "装饰性的%s制剑格",
  "tetra.module.sword/decorative_guard.name": "装饰性的剑格",
  "tetra.module.sword/decorative_pommel.description": "一个装饰性的剑首，提供少量耐久度但没有功能性价值。",
  "tetra.module.sword/decorative_pommel.material_name": "装饰性%s制柄头",
  "tetra.module.sword/decorative_pommel.name": "装饰性柄头",
  "tetra.module.sword/forefinger_ring.description": "在剑柄靠剑格一侧加装指环。指环允许更好的握持，在挥动过快时增加最小伤害。",
  "tetra.module.sword/forefinger_ring.material_name": "%s制指环",
  "tetra.module.sword/forefinger_ring.name": "指环",
  "tetra.module.sword/grip_loop.description": "在剑柄末端安装一个环，增加剑的触及范围。还将横扫攻击范围增加2格。",
  "tetra.module.sword/grip_loop.material_name": "%s制环首",
  "tetra.module.sword/grip_loop.name": "环首",
  "tetra.module.sword/heavy_blade.description": "一把大而重的剑刃，牺牲攻击速度换取增加的伤害，在完全充能挥舞时总是触发横扫。",
  "tetra.module.sword/heavy_blade.item_name": "巨剑",
  "tetra.module.sword/heavy_blade.material_name": "%s制重剑身",
  "tetra.module.sword/heavy_blade.name": "重剑身",
  "tetra.module.sword/heavy_blade.prefix": "%s",
  "tetra.module.sword/howling.description": "一个凹槽附件，使呼啸的风笼罩持有者，风偶尔会偏转 incoming 弹射物。",
  "tetra.module.sword/howling.material_name": "%s风啸刃",
  "tetra.module.sword/howling.name": "风啸刃",
  "tetra.module.sword/machete.description": "一把弯刀，可用于在一定区域内砍断植物。\n \n弯刀与其他工具的工作方式不同，它可以瞬间收获方块，但前提是它不在挥舞冷却中。",
  "tetra.module.sword/machete.item_name": "砍刀",
  "tetra.module.sword/machete.material_name": "%s制砍刀身",
  "tetra.module.sword/machete.name": "砍刀身",
  "tetra.module.sword/machete.prefix": "%s",
  "tetra.module.sword/makeshift_guard.description": "一个剑格，其脆弱的结构为持剑手提供很少的保护。",
  "tetra.module.sword/makeshift_guard.material_name": "临时%s制剑格",
  "tetra.module.sword/makeshift_guard.name": "临时剑格",
  "tetra.module.sword/perk_socket_0.description": "一个华丽安装的宝石。宝石被附魔，为剑的持有者提供魔法增益。",
  "tetra.module.sword/perk_socket_0.material_name": "华丽镶嵌[%s]",
  "tetra.module.sword/perk_socket_0.name": "镶嵌",
  "tetra.module.sword/reinforced_fuller.description": "一个凹槽加强件，提供额外完整度并减少物品受损几率，但使剑更重、挥舞更慢。",
  "tetra.module.sword/reinforced_fuller.material_name": "%s制强化血槽",
  "tetra.module.sword/reinforced_fuller.name": "强化血槽",
  "tetra.module.sword/short_blade.description": "一个轻便的短剑刃，可用于制作和副手攻击。",
  "tetra.module.sword/short_blade.item_name": "短剑",
  "tetra.module.sword/short_blade.material_name": "%s制短剑身",
  "tetra.module.sword/short_blade.name": "短剑身",
  "tetra.module.sword/short_blade.prefix": "%s",
  "tetra.module.sword/socket.description": "一颗宝石，安装在剑刃与剑柄相接处。宝石被附魔，为剑的持有者提供魔法增益。",
  "tetra.module.sword/socket.material_name": "宝石[%s]",
  "tetra.module.sword/socket.name": "镶嵌",
  "tetra.module.sword/stonecutter.description": "一具能轻易切开岩石的沉重剑身",
  "tetra.module.sword/stonecutter.item_name": "切石器",
  "tetra.module.sword/stonecutter.name": "切石器",
  "tetra.module.sword/sturdy_guard.description": "一个坚固的剑格，如果时机把握正确可以格挡攻击。",
  "tetra.module.sword/sturdy_guard.material_name": "坚固的%s制剑格",
  "tetra.module.sword/sturdy_guard.name": "坚固的剑格",
  "tetra.module.sword/throwing_knife.description": "一把平衡性很棒超适合投掷的剑身。",
  "tetra.module.sword/throwing_knife.item_name": "飞刀",
  "tetra.module.sword/throwing_knife.material_name": "%s制飞刀",
  "tetra.module.sword/throwing_knife.name": "飞刀",
  "tetra.module.sword/throwing_knife.prefix": "%s",
  "tetra.module.sword/unbound_stonecutter.description": "一把可以切割石头的重剑刃。一旦赋能，能够一次破坏多个方块。",
  "tetra.module.sword/unbound_stonecutter.item_name": "切石器",
  "tetra.module.sword/unbound_stonecutter.material_name": "%s制切石器",
  "tetra.module.sword/unbound_stonecutter.name": "切石器",
  "tetra.module.sword/unbound_stonecutter.prefix": "%s",
  "tetra.module.sword/wide_guard.description": "做个能保护你的大护手，在主手或副手手握持时提供额外的护甲值。",
  "tetra.module.sword/wide_guard.material_name": "%s制大护手",
  "tetra.module.sword/wide_guard.name": "大护手",
  "tetra.module.toolbelt/belt.item_name": "工具带",
  "tetra.module.toolbelt/belt.name": "工具带",
  "tetra.module.toolbelt/belt_wool.description": "一条基本的羊毛腰带，可以容纳少量物品。",
  "tetra.module.toolbelt/belt_wool.item_name": "腰带",
  "tetra.module.toolbelt/belt_wool.material_name": "%s 腰带",
  "tetra.module.toolbelt/belt_wool.name": "羊毛腰带",
  "tetra.module.toolbelt/booster.description": "助推器单元，可以跳跃长距离甚至短时间飞行。在跳跃前蹲下激活，或在空中跳跃或使用鞘翅飞行时激活。§o使用工具腰带库存中的火药作为燃料。",
  "tetra.module.toolbelt/booster.name": "助推器",
  "tetra.module.toolbelt/potion_storage.description": "专门用于携带药水的小袋子。袋子可以存储大量药水，但只能支持少量不同类型的药水。",
  "tetra.module.toolbelt/potion_storage.name": "药水包",
  "tetra.module.toolbelt/quiver.description": "可以容纳大量箭矢的箭筒，可以通过工具腰带的快速访问功能访问。",
  "tetra.module.toolbelt/quiver.name": "箭筒",
  "tetra.module.toolbelt/storage.description": "可以存储相当数量物品的小袋子。袋子内容物无法通过工具腰带的快速访问功能访问。",
  "tetra.module.toolbelt/storage.name": "储物袋",
  "tetra.module.toolbelt/suspender.description": "改造的平面稳定器，可以从附近的信标或潮涌核心汲取力量，将腰带佩戴者悬浮在空中",
  "tetra.module.toolbelt/suspender.name": "平面悬挂",
  "tetra.not_available": "不适用",
  "tetra.repair_action.label": "修理",
  "tetra.salvage_beam_action.label": "发掘",
  "tetra.salvage_bolt_action.label": "发掘",
  "tetra.salvage_combustion_chamber_action.label": "发掘",
  "tetra.salvage_earthpiercer_action.label": "发掘",
  "tetra.salvage_lubricant_dispenser_action.label": "发掘",
  "tetra.salvage_mesh_action.label": "发掘",
  "tetra.salvage_metal_scrap_action.label": "发掘",
  "tetra.salvage_planar_stabilizer_action.label": "发掘",
  "tetra.salvage_quick_latch_action_hammer.label": "发掘",
  "tetra.salvage_quick_latch_action_pry.label": "发掘",
  "tetra.salvage_stonecutter_action.label": "发掘",
  "tetra.salvage_vent_plate_action.label": "发掘",
  "tetra.settled.toast": "一个部件已安置！",
  "tetra.shatter_amethyst_action.label": "粉碎",
  "tetra.shatter_diamond_action.label": "敲碎",
  "tetra.shatter_emerald_action.label": "敲碎",
  "tetra.shatter_lapis_action.label": "敲碎",
  "tetra.slot.bow/riser": "弓把",
  "tetra.slot.bow/stave": "弓臂",
  "tetra.slot.bow/string": "弓弦",
  "tetra.slot.crossbow/attachment_0": "伤害",
  "tetra.slot.crossbow/attachment_1": "伤害",
  "tetra.slot.crossbow/stave": "弩臂",
  "tetra.slot.crossbow/stock": "弩座",
  "tetra.slot.crossbow/string": "弩弦",
  "tetra.slot.double/accessory": "配饰",
  "tetra.slot.double/binding": "绑定",
  "tetra.slot.double/handle": "把",
  "tetra.slot.double/head_left": "头§7(左)",
  "tetra.slot.double/head_right": "头§7(右)",
  "tetra.slot.holo/core": "核心",
  "tetra.slot.holo/frame": "框架",
  "tetra.slot.holo/repo": "存储",
  "tetra.slot.holo/scanner": "扫描器",
  "tetra.slot.shield/boss": "盾底",
  "tetra.slot.shield/grip": "握把",
  "tetra.slot.shield/plate": "盾面",
  "tetra.slot.single/binding": "绑定",
  "tetra.slot.single/handle": "握把",
  "tetra.slot.single/head": "头",
  "tetra.slot.sword/blade": "身",
  "tetra.slot.sword/fuller": "加固",
  "tetra.slot.sword/guard": "格",
  "tetra.slot.sword/hilt": "柄",
  "tetra.slot.sword/pommel": "头",
  "tetra.slot.toolbelt/belt": "皮带",
  "tetra.slot.toolbelt/slot1": "插槽 1",
  "tetra.slot.toolbelt/slot2": "插槽 2",
  "tetra.slot.toolbelt/slot3": "插槽 3",
  "tetra.sources.multi_tooltip": "本原理图由§9%s§r添加，然后由§9%s修改或覆盖",
  "tetra.sources.overflow_label": "%s 个来源",
  "tetra.sources.overflow_suffix_label": ", +%s",
  "tetra.sources.single_tooltip": "本原理图由§9%s添加",
  "tetra.sources.unknown_label": "未知",
  "tetra.sources.unknown_tooltip": "不知道是哪个模组或数据包添加了该原理图，可能是某些错误造成的",
  "tetra.stats.ability_combo": "连击",
  "tetra.stats.ability_damage": "伤害",
  "tetra.stats.ability_damage.tooltip": "技能基础伤害值为§e%s",
  "tetra.stats.ability_defensive": "防御姿态",
  "tetra.stats.ability_echo": "回响",
  "tetra.stats.ability_exhilaration": "振奋",
  "tetra.stats.ability_momentum": "动量",
  "tetra.stats.ability_overcharge": "过度充能",
  "tetra.stats.ability_overextend": "过度延伸",
  "tetra.stats.ability_revenge": "复仇",
  "tetra.stats.ability_speed": "冷却时间",
  "tetra.stats.ability_speed.tooltip": "基础技能冷却时间为§e%s §r秒",
  "tetra.stats.ability_speed_bonus": "轻盈",
  "tetra.stats.ability_speed_bonus.tooltip": "减少充能时间和冷却时间 §e%s§r",
  "tetra.stats.ability_speed_normalized": "冷却时间",
  "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间缩短§e%s §秒",
  "tetra.stats.armor": "护甲值",
  "tetra.stats.armor.tooltip": "持有时提供§e%s§r点护甲值",
  "tetra.stats.armorPenetration": "透甲",
  "tetra.stats.armorPenetration.tooltip": "攻击时无视§e%s§r护甲值",
  "tetra.stats.arthropod": "节肢",
  "tetra.stats.arthropod.tooltip": "攻击节肢生物时造成 §e%s§r 额外伤害并施加缓慢IV效果，持续1到 §e%s§r 秒",
  "tetra.stats.attack_damage": "伤害",
  "tetra.stats.attack_damage.tooltip": "攻击伤害为§e%s §r",
  "tetra.stats.attack_damage.tooltip_extended": "技能伤害通常基于其攻击伤害",
  "tetra.stats.attack_damage_normalized": "伤害",
  "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害提高§e%s",
  "tetra.stats.attack_range": "攻击范围",
  "tetra.stats.attack_range.tooltip": "攻击范围为§e%s§r格",
  "tetra.stats.axe_dig.tooltip": "该工具适用于伐木",
  "tetra.stats.axialLimit": "轴向限制",
  "tetra.stats.axialLimit.tooltip": "限制提取器效果在轴向轴上扩展不超过 §e%s§r 格",
  "tetra.stats.axialLimit.tooltip_extended": "轴向指沿持有者面向的方向，提取器效果可以向前（或向后）破坏方块的最远距离",
  "tetra.stats.backstab": "背刺",
  "tetra.stats.backstab.tooltip": "从背后给实体致命一击，造成§e%s§r额外伤害",
  "tetra.stats.bashing": "重击",
  "tetra.stats.bashing.efficiency": "眩晕时间",
  "tetra.stats.bashing.level": "重击击退",
  "tetra.stats.bashing.tooltip": "右键重击。重击实体会将其击退，击晕，并造成§e100%%§r伤害\n \n§7击退系数：§e%s§r\n§7眩晕时间§e%s§7秒",
  "tetra.stats.bleeding": "流血",
  "tetra.stats.bleeding.tooltip": "被击中实体有30%%的几率获得2秒流血状态效果，造成§e%s§r伤害，对亡灵生物无效",
  "tetra.stats.blocking": "格挡值",
  "tetra.stats.blocking.efficiency": "格挡冷却时间",
  "tetra.stats.blocking.level": "格挡时长",
  "tetra.stats.blocking.tooltip": "按住右键可格挡近战攻击和弹射物",
  "tetra.stats.blocking.tooltip_extended": "若该器具有其余可用的技能，可按shift+右键，或释放右键同时按住shift来使用该技能（这将导致冷却时间延长 50%%）",
  "tetra.stats.blockingReflect.efficiency": "反弹概率",
  "tetra.stats.blockingReflect.level": "反弹伤害",
  "tetra.stats.blocking_duration.tooltip": "按住右键可格挡近战攻击和弹射物最多§e%s§r秒",
  "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可格挡近战攻击和弹射物最多§e%s§r秒。\n \n§7冷却时间：§e%sx§r (§e%ss§r)",
  "tetra.stats.blocking_reflect": "反弹",
  "tetra.stats.blocking_reflect.tooltip": "格挡近战攻击有 §e%s§r 几率对攻击者造成 §e%s§r 伤害并施加命中效果",
  "tetra.stats.bloodbound": "血契",
  "tetra.stats.bloodbound.tooltip": "有 §e%s§r 几率消耗持有者的生命值来代替耐久度损失，以 §e1:%s§r 生命值与耐久度比例消耗",
  "tetra.stats.bloodbound.tooltip_extended": "需要持有者有超过半颗心的生命值才能生效",
  "tetra.stats.bow.overbowed": "超重弓",
  "tetra.stats.bow.overbowed.tooltip": "这把弓很重，完全拉满只能维持 §7§e%s§r 秒",
  "tetra.stats.bow.overbowed.tooltip_extended": "超过此限制后，拉弦会释放但不发射箭矢，弓会进入 §e0.5§r 秒冷却",
  "tetra.stats.bow.releaseLatch": "释放闩锁",
  "tetra.stats.bow.releaseLatch.tooltip": "弓完全拉满时自动发射箭矢",
  "tetra.stats.combusting": "燃烧",
  "tetra.stats.combusting.tooltip": "使用该物品有 §e%s§r 几率点燃最多 §e%s§r 个附近的方块",
  "tetra.stats.counterweight": "配重",
  "tetra.stats.counterweight.indicator_tooltip": "当前增益: §e%s\n \n§7如果物品总完整度使用量为 §e%s§r，则增加攻击速度 0.15，每相差1点完整度，增益减少 0.05。",
  "tetra.stats.counterweight.tooltip": "如果物品总完整度使用量为 §e%s§r，则增加攻击速度 §e0.15§r，每相差1点完整度，增益减少 §e0.05§r。",
  "tetra.stats.criticalStrike": "暴击",
  "tetra.stats.criticalStrike.tooltip": "击中实体或破坏方块时有几率暴击。\n \n§e%s§7 几率造成 §e%s §7伤害\n§e%s§7 几率瞬间破坏方块\n§e%s§7 几率使效果 §e%s §7生效",
  "tetra.stats.criticalStrike.tooltip_extended": "只有破坏时间少于1.5秒的方块才有几率瞬间破坏（方块硬度 < 工具效率）\n \n§7可暴击的效果: 穿透、横扫收割、提取器",
  "tetra.stats.crushing": "粉碎",
  "tetra.stats.crushing.tooltip": "无论目标护甲值多少都造成至少§e%s§r伤害",
  "tetra.stats.cut.tooltip": "该工具适用于切割，usable for crafting和破坏蜘蛛网与植物",
  "tetra.stats.delving": "深掘",
  "tetra.stats.delving.tooltip": "在 y=0 以下时挖掘速度和攻击伤害提高 §e%s§r，但在 y=0 以上时挖掘速度和攻击伤害降低 §e%s§r",
  "tetra.stats.draw_speed": "满弓时间",
  "tetra.stats.draw_speed.tooltip": "拉满弓需§e%s §秒",
  "tetra.stats.draw_speed_normalized": "满弓时间",
  "tetra.stats.draw_speed_normalized.tooltip": "满弓时间改变§e%s §秒",
  "tetra.stats.draw_strength": "力量",
  "tetra.stats.draw_strength.tooltip": "完全拉满时发射的弹射物将造成 §e%s - %s§r 伤害，初始速度为 §e%s§r 格/刻",
  "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版弹射物行为。最低伤害值来自部件和改进，最大伤害值为：§f§oupper = lower * 1.5 + 1§r§7。从部分拉开的弓上发射的弹射物是基于最低伤害值的，例如，在50%%拉开时发射弹射物将造成最低伤害值50%%的伤害。",
  "tetra.stats.durability": "耐久度",
  "tetra.stats.durability.tooltip": "该器具有§e%s§r最大耐久度",
  "tetra.stats.durability.tooltip_extended": "§7器具在使用时通常会损失1或2点耐久度，剩余耐久度被试图降低到比1低的值时，器具就会损坏，必须在加工台修复后才能再次使用",
  "tetra.stats.attack_speed": "攻击速度",
  "tetra.stats.attack_speed.tooltip": "影响该物品的挥动速度\n \n§e%s §7秒挥动间隔\n§ex%s§7挖掘效率倍率",
  "tetra.stats.attack_speed.tooltip_extended": "挥动\"冷却\"时间显示在屏幕中央的攻击指示器上。可以在完全充能前挥动，但攻击伤害会降低。横扫或打击等效果仅在攻击指示器完全充能后触发。\n \n§7速度值作为挖掘效率的倍率，根据其高于还是低于1来加快或减慢方块破坏速度。倍率计算方式：§f§o倍率 = 速度 * 0.5 + 0.5§r§7",
  "tetra.stats.earthbind": "禁锢",
  "tetra.stats.earthbind.tooltip": "击中实体有§e10%%§r几率使其禁锢于原地§e%s秒§r。y坐标越低生效概率越高，基岩层达最高值§e50%%§r",
  "tetra.stats.efficiency_suffix": "效率",
  "tetra.stats.enderReverb": "回响",
  "tetra.stats.enderReverb.tooltip": "使用该物品会激怒附近的末影人，附近的末影人传送有几率也将持有者传送\n \n§7基础几率: §e%s§7",
  "tetra.stats.enderReverb.tooltip_short": "使用该物品会激怒附近的末影人，附近的末影人传送有几率也将持有者传送",
  "tetra.stats.execute": "处决",
  "tetra.stats.execute.tooltip": "Shift+右键处决目标，根据目标缺失生命值和有害效果造成 §e%s%% (%s)§r 到 §e%s%% (%s)§r 伤害",
  "tetra.stats.execute.tooltip_extended": "处决需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。\n \n§7伤害增加基于目标缺失生命值和有害效果数量，计算公式如下: §f§odamage = base * (1 + missing_health/max_health + effect_count * 0.2)§r§7",
  "tetra.stats.execute_combo.tooltip": "普通攻击获得连击点数，基于缺失生命值和有害效果的额外伤害每连击点数增加 §e%s%%§r",
  "tetra.stats.execute_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.execute_defensive.tooltip": "在副手使用时造成 §e%s%% (%s)§r 攻击伤害并对目标施加 §e1§r 层断裂效果。如果目标满血，则额外造成 §e%s%% (%s)§r 伤害并施加 §e1§r 层额外的断裂效果。",
  "tetra.stats.execute_defensive.tooltip_extended": "每层断裂效果减少目标最大生命值 §e10%%§r 和攻击伤害 §e5%%§r，持续 §e60§r 秒，最多可叠加 §e3§r 层",
  "tetra.stats.execute_echo.tooltip": "3秒后再次打击目标，造成的伤害基于目标的缺失生命值和有害效果",
  "tetra.stats.execute_exhilaration.tooltip": "如果处决击杀目标，持有者获得基于造成伤害的临时攻击伤害增加，比例为 §e1§r 攻击伤害每 §e%s%%§r 目标生命值。效果持续时间基于目标最大生命值，比例为 §e%s§r 秒每生命值，最高 §e200§r 秒。",
  "tetra.stats.execute_momentum.tooltip": "使目标眩晕 §e%s§r 秒，眩晕时间根据缺失生命值和有害效果的比例增加",
  "tetra.stats.execute_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加基于缺失生命值和有害效果的额外伤害 §e%s%%",
  "tetra.stats.execute_overextend.tooltip": "处决消耗 §e25%%§r 可用食物和饱和度，每消耗1点增加总伤害 §e%s%%§r",
  "tetra.stats.execute_overextend.tooltip_extended": "完全饱食时消耗10点，半饱食时消耗2.5点",
  "tetra.stats.execute_revenge": "痛苦狂欢",
  "tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果影响，处决造成 §e%s%%§r 更多伤害",
  "tetra.stats.exiled": "流亡",
  "tetra.stats.exiled.tooltip": "当持有者带有不祥之兆时挖掘速度和攻击伤害提高 §e%s§r，否则降低 §e%s§r",
  "tetra.stats.fiery": "火焰",
  "tetra.stats.fiery.tooltip": "击中实体使其着火 §e%s§f 秒",
  "tetra.stats.fierySelf": "烈火焚身",
  "tetra.stats.fierySelf.tooltip": "使用该物品有几率使持有者着火，在寒冷生物群系中发生频率较低\n \n§7基础几率: §e%s\n§7火焰持续时间: §e%s",
  "tetra.stats.fierySelf.tooltip_short": "使用该物品有几率使持有者着火，在寒冷生物群系中发生频率较低",
  "tetra.stats.flame": "火焰",
  "tetra.stats.flame.tooltip": "击中实体使其着火 §e%s§r 秒，弹射物会点燃TNT和营火等方块",
  "tetra.stats.focus": "专注",
  "tetra.stats.focus.tooltip": "蹲下使持有者屏住呼吸，每秒减少扩散 §e%s°§r",
  "tetra.stats.focus.tooltip_extended": "如果在拉弓时（未完全拉满前）专注，扩散减少减半且空气消耗增加三倍。空气消耗受水下呼吸影响。",
  "tetra.stats.focusEcho": "回响专注",
  "tetra.stats.focusEcho.tooltip": "保持蹲下可在射击之间保持专注效果获得的扩散减少",
  "tetra.stats.fortune": "时运",
  "tetra.stats.fortune.tooltip": "提高破坏方块后掉落物数量的期望值",
  "tetra.stats.hammer_dig.tooltip": "该工具适用于锤打，它在加工和发掘遗迹时很有用",
  "tetra.stats.heroic": "英雄",
  "tetra.stats.heroic.tooltip": "当持有者是村庄英雄时挖掘速度和攻击伤害提高 §e%s§r，否则降低 §e%s§r",
  "tetra.stats.hoe_dig.tooltip": "该工具适用于收获作物",
  "tetra.stats.holo.percussionScanner": "敲击扫描器",
  "tetra.stats.holo.percussionScanner.tooltip": "全息球放置在地上时启用扫描模式。在扫描模式下，可用锤子敲击全息球来扫描区块中的古代遗迹",
  "tetra.stats.holo.percussionScanner.tooltip_extended": "区块在 §e40 度§7 锥形范围内扫描，基于玩家相对于全息球站立的位置，每次敲击扫描 §e4§7 个区块。\n \n锤子属性加成:\n §e+ 每级锤子等级增加 12 度锥形大小§7\n §e+ 每点锤子效率增加 1/4 区块§7（忽略速度修正）\n \n包含遗迹的区块在扫描器界面中用橙色光束高亮显示。",
  "tetra.stats.holo.sweeperHorizontalSpread": "水平扫描",
  "tetra.stats.holo.sweeperHorizontalSpread.tooltip": "扫描器水平分辨率为 §e%s 单位\n§7单位间角度: §e%s 度",
  "tetra.stats.holo.sweeperRange": "扫描范围",
  "tetra.stats.holo.sweeperRange.tooltip": "扫描器可扫描最远 §e%s§r 格的距离",
  "tetra.stats.holo.sweeperVerticalSpread": "垂直扫描",
  "tetra.stats.holo.sweeperVerticalSpread.tooltip": "扫描器覆盖 §e%s 度 的垂直范围",
  "tetra.stats.holo.sweeperVerticalSpread.tooltip_extended": "垂直范围分为三层，中间层覆盖中心 §e20 度§7。上下层覆盖 §e+-25 度§7 以上/以下的所有区域，只有当垂直范围大于等于 §e50 度§7 时上下层才激活",
  "tetra.stats.holo_speed": "冷却时间",
  "tetra.stats.holo_speed.tooltip": "能力和使用冷却时间 §e%sx§r 倍率",
  "tetra.stats.howling": "风啸",
  "tetra.stats.howling.efficiency": "风啸时长",
  "tetra.stats.howling.level": "风啸值",
  "tetra.stats.howling.tooltip": "挥动此物品时，持物者会被咆哮的狂风笼罩，这可能会使射来的弹射物偏离方向。\n \n§7每次挥舞增加 §e%s§7 层效果，持续 §e%s§7 秒。每层提供：\n* §e12.5%%§7 几率偏转\n* §e-5%%§7 移动速度\n* §e2.5%%§7 几率使偏转的弹射物返回其来源。",
  "tetra.stats.infested": "虫群",
  "tetra.stats.infested.tooltip": "使用该物品有 §e%s§r 几率在附近生成末影螨，击杀末影螨使挖掘速度和攻击伤害提高 §e%s§r 持续 §e40§r 秒",
  "tetra.stats.infinity": "无限",
  "tetra.stats.infinity.tooltip": "发射该物品不再消耗普通弹药，特殊弹药仍会被消耗",
  "tetra.stats.integrity": "完整度",
  "tetra.stats.integrity.tooltip_negative": "该部件需用§e%s§r完整度",
  "tetra.stats.integrity.tooltip_positive": "该部件提供§e%s§r完整度",
  "tetra.stats.integrity_usage": "完整度已用：%s/%s",
  "tetra.stats.integrity_usage.tooltip": "完整度由某些部件（通常在特定插槽中）提供，而其他部件和大多数改进则需要它们",
  "tetra.stats.intuit": "经验打磨",
  "tetra.stats.intuit.tooltip": "击杀生物或者破坏方块时获得的经验值以§e%sx§r的比例增加打磨值",
  "tetra.stats.jab": "刺击",
  "tetra.stats.jab.level": "刺击伤害",
  "tetra.stats.jab.tooltip": "副手右键攻击实体，造成§e%s§r伤害并赋予命中效果。触发等于物品攻击速度的冷却。",
  "tetra.stats.janking": "混乱",
  "tetra.stats.janking.tooltip": "破坏方块或击杀实体会将战利品传送到持有者处，影响目标周围 §e%s§r 格半径内的物品和经验球。此效果发生时有 §e%s%%§r 几率生成末影螨。",
  "tetra.stats.knockback": "击退",
  "tetra.stats.knockback.tooltip": "将被击中的实体击退的距离增加 §e%s§r 倍",
  "tetra.stats.lateralLimit": "外侧限制",
  "tetra.stats.lateralLimit.tooltip": "限制提取器效果在外侧轴上扩展不超过 §e%s§r 格",
  "tetra.stats.lateralLimit.tooltip_extended": "外侧指左右方向，提取器效果可以向两侧破坏方块的最远距离",
  "tetra.stats.level_suffix": "level",
  "tetra.stats.looting": "抢夺",
  "tetra.stats.looting.tooltip": "提高生物被杀死后掉落物的期望值",
  "tetra.stats.lunar": "月相",
  "tetra.stats.lunar.tooltip": "满月时挖掘速度和攻击伤害提高 §e%s§r，其他月相时降低 §e%s§r",
  "tetra.stats.lunge": "突刺",
  "tetra.stats.lunge.tooltip": "Shift+右键向前突刺，造成 §e%s%% (%s)§r 伤害",
  "tetra.stats.lunge.tooltip_extended": "突刺需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。按住shift+右键充能，释放时突刺。",
  "tetra.stats.lunge_combo.tooltip": "普通攻击获得连击点数，突刺的充能时间每连击点数减少 §e%s%%§r，击中实体额外减少冷却时间 §e%s%%§r",
  "tetra.stats.lunge_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.lunge_defensive.tooltip": "在副手使用时向后闪避",
  "tetra.stats.lunge_echo.tooltip": "突刺可在空中额外使用 §e%s§r 次以延长距离或改变方向",
  "tetra.stats.lunge_echo.tooltip_extended": "按住shift/潜行在空中向后闪避，使用空格/跳跃代替右键获得更大的向上动力",
  "tetra.stats.lunge_exhilaration.tooltip": "突刺造成 §e%s%% (%s)§r 更多伤害且范围显著增加，但如果未击中实体则使持有者疲惫",
  "tetra.stats.lunge_exhilaration.tooltip_extended": "疲惫效果降低移动速度、攻击速度和挖掘速度",
  "tetra.stats.lunge_momentum.tooltip": "使突刺跳得更高，击中的实体眩晕 §e0.5§r 秒。坠落距离增加造成的伤害，最高 §e+%s§r，眩晕时间最高增加 §e+%s§r 秒",
  "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与坠落距离呈1:1比例，对持有者的坠落伤害减少量等于对目标造成的伤害",
  "tetra.stats.lunge_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加初始速度 §e%s%%§r 和伤害 §e%s%% (%s)",
  "tetra.stats.lunge_overextend.tooltip": "当饱食度满时，突刺造成 §e%s%% (%s)§r 更多伤害且范围显著增加，但使用时总是消耗大量食物/饱和度",
  "tetra.stats.lunge_revenge.tooltip": "用突刺击中复仇目标重置其冷却时间",
  "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当手持具有复仇能力的物品看向复仇目标时会出现HUD指示器。使用利用复仇的技能会重置受影响目标的复仇状态。30秒未被攻击后所有复仇目标重置。",
  "tetra.stats.magicCapacity": "魔力容量",
  "tetra.stats.magicCapacity.tooltip": "部件可容纳的魔力值，可通过附魔等改进措施加以利用。\n \n§7魔力容量：§e%s",
  "tetra.stats.medialLimit": "内侧限制",
  "tetra.stats.medialLimit.tooltip": "限制提取器效果在内侧轴上扩展不超过 §e%s§r 格",
  "tetra.stats.medialLimit.tooltip_extended": "内侧指沿水平平面观察时的上下方向",
  "tetra.stats.mending": "经验修补",
  "tetra.stats.mending.tooltip": "消耗收集的经验球来修复耐久度，每点经验修复 §e%s§r\n \n§7仅在主手或副手持有时生效",
  "tetra.stats.multishot": "多重射击",
  "tetra.stats.multishot.efficiency": "多重射击扩散",
  "tetra.stats.multishot.level": "多重射击数量",
  "tetra.stats.multishot.tooltip": "每次射击发射多个弹射物，水平扩散\n \n§7数量:  §e%s\n§7扩散: §e%s",
  "tetra.stats.overpower": "压制",
  "tetra.stats.overpower.tooltip": "Shift+右键压制目标，造成 §e%s%% (%s)§r 伤害并使双方疲惫",
  "tetra.stats.overpower.tooltip_extended": "压制需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。使目标疲惫 §e%s§r 秒，持有者疲惫 §e%s§r 秒。",
  "tetra.stats.overpower_combo.tooltip": "普通攻击获得连击点数，压制每连击点数造成 §e+%s%% (%s)§r 伤害，并有 §e%s%%§r 几率每连击点数不使攻击者疲惫",
  "tetra.stats.overpower_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.overpower_defensive.tooltip": "仅在副手使用时对目标施加 §e疲惫§7 (§e1§r 层)，但造成的伤害降低至 §e%s%% (%s)§r，冷却时间增加 §e%s%%",
  "tetra.stats.overpower_echo.tooltip": "3秒后再次用压制击中目标",
  "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀目标，则移除持有者的疲惫效果",
  "tetra.stats.overpower_momentum.tooltip": "目标被击飞，击飞距离根据目标身上的疲惫层数增加，但根据攻击者身上的疲惫层数减少",
  "tetra.stats.overpower_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加伤害 §e%s%% (%s)§r 并对双方施加 §e%s§r 层额外的疲惫效果",
  "tetra.stats.overpower_overextend.tooltip": "压制使用时消耗大量食物/饱和度，但只要饱食度满就不会使持有者疲惫",
  "tetra.stats.overpower_revenge.tooltip": "对复仇目标使用压制造成 §e%s%% (%s)§r 更多伤害且不会使持有者疲惫",
  "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当手持具有复仇能力的物品看向复仇目标时会出现HUD指示器。使用利用复仇的技能会重置受影响目标的复仇状态。30秒未被攻击后所有复仇目标重置。",
  "tetra.stats.pickaxe_dig.tooltip": "该工具适用于掘矿",
  "tetra.stats.piercing": "穿透",
  "tetra.stats.piercing.tooltip": "一次投掷最多穿透§e%s§r个敌人",
  "tetra.stats.piercing_harvest": "穿破",
  "tetra.stats.piercing_harvest.tooltip": "掷出或挖掘时破坏更多方块",
  "tetra.stats.power": "力量魔咒",
  "tetra.stats.power.tooltip": "受影响箭矢的伤害基数增加§e%s§r，不影响箭矢速度",
  "tetra.stats.pry.tooltip": "Shift+右键撬击目标，造成 §e%s%% (%s)§r 伤害并减少护甲",
  "tetra.stats.pry_armor": "护甲撬击",
  "tetra.stats.pry_armor.tooltip": "右键实体造成 §e50%% (%s)§f 攻击伤害并减少目标 §e%s§f 护甲，持续 §e%s§f 秒，护甲减少效果可叠加。\n \n§7冷却时间: §e%s§7 秒",
  "tetra.stats.pry_armor.tooltip_extended": "冷却时间基于物品的挥舞速度。亡灵杀手等效果的额外伤害会加到攻击基础伤害上。每次施加护甲减少效果时，持续时间会刷新。",
  "tetra.stats.pry_combo.tooltip": "普通攻击获得连击点数，撬击每连击点数造成 §e+%s%% (%s)§r 伤害，并有 §e%s%%§r 几率每连击点数将目标护甲减少两倍",
  "tetra.stats.pry_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.pry_defensive.tooltip": "在副手使用时减少目标攻击伤害 §e%s§r 持续 §e%s§r 秒，但不减少护甲",
  "tetra.stats.pry_echo.tooltip": "3秒后再次用撬击击中目标",
  "tetra.stats.pry_exhilaration.tooltip": "每层影响目标的撬击效果使撬击伤害增加 §e+%s%% (%s)§r",
  "tetra.stats.pry_momentum.tooltip": "每层影响目标的撬击效果使目标眩晕 §e%s§r 秒",
  "tetra.stats.pry_overcharge.tooltip": "将撬击改为可进一步充能的充能技能。每充能一级增加伤害 §e%s%% (%s)§r 和护甲减少 §e%s§r\n \n§7充能时间: §e%s§7 秒",
  "tetra.stats.pry_overextend.tooltip": "当饱食度满时，撬击减少两倍护甲，但使用时总是消耗大量食物/饱和度",
  "tetra.stats.pry_revenge.tooltip": "对复仇目标使用撬击造成 §e%s%% (%s)§r 更多伤害并施加两倍护甲减少",
  "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当手持具有复仇能力的物品看向复仇目标时会出现HUD指示器。使用利用复仇的技能会重置受影响目标的复仇状态。30秒未被攻击后所有复仇目标重置。",
  "tetra.stats.pry_speed_bonus.tooltip": "减少冷却时间 §e%s§r",
  "tetra.stats.punch": "冲击",
  "tetra.stats.punch.tooltip": "将被击中的实体击退的距离增加 §e%s§r 倍",
  "tetra.stats.puncture": "刺穿",
  "tetra.stats.puncture.tooltip": "Shift+右键刺穿目标，造成 §e%s%% (%s)§r 伤害并减少护甲",
  "tetra.stats.puncture.tooltip_extended": "刺穿需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。减少目标 §e%s%%§r 护甲持续 §e%s§r 秒，并造成 §e%s§r 秒流血。",
  "tetra.stats.puncture_combo.tooltip": "普通攻击获得连击点数，刺穿造成的流血持续时间每连击点数增加 §e%s§7 秒",
  "tetra.stats.puncture_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.puncture_defensive.tooltip": "在副手使用时将目标推开。造成 §e30%% (%s)§r 攻击伤害并使目标移动速度降低 §e%s%%§r 持续 §e%s§r 秒，被刺穿的目标或护甲值低于 §e6§r7 的目标会被推得更远",
  "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标",
  "tetra.stats.puncture_exhilaration.tooltip": "如果护甲减少效果使目标护甲低于 §e6§r，则刺穿的冷却时间重置，如果目标受到护甲减少效果影响，流血效果持续时间增加 §e%s§r 秒",
  "tetra.stats.puncture_momentum.tooltip": "未被刺穿的目标被击飞，距离根据目标的护甲值增加",
  "tetra.stats.puncture_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加护甲减少 §e%s%%§r 和流血持续时间 §e%s§r 秒",
  "tetra.stats.puncture_overextend.tooltip": "当饱食度满时，刺穿额外减少护甲 §e%s%%§r 并使流血效果延长 §e%s§r 秒，但使用时总是消耗大量食物/饱和度",
  "tetra.stats.puncture_revenge": "逆转",
  "tetra.stats.puncture_revenge.tooltip": "如果目标护甲高于持有者，则同时施加护甲减少和流血效果",
  "tetra.stats.quickStrike": "迅捷",
  "tetra.stats.quickStrike.tooltip": "将攻击冷却期间造成的最小伤害降低至 §e%s§r",
  "tetra.stats.quick_charge": "快速装填魔咒",
  "tetra.stats.quick_charge.tooltip": "装填时间减少§e%s§r秒",
  "tetra.stats.ravenous": "贪婪",
  "tetra.stats.ravenous.tooltip": "使用该物品有 §e%s§r 几率消耗 §e%s§r 饥饿度/饱和度，饥饿值为空时使用会获得一层力竭",
  "tetra.stats.reach": "交互距离",
  "tetra.stats.reach.tooltip": "与方块的交互距离为§e%s§r格，不影响攻击范围",
  "tetra.stats.reaching": "长臂",
  "tetra.stats.reaching.tooltip": "距离目标越远，挖掘速度和攻击伤害越高。对§e%s§r格远处目标获得§e+%s%%§r增益",
  "tetra.stats.reaching.tooltip_extended": "目标距离越远，增益越多，呈对数增长。范围伤害增益系数为§e%sx§7。\n \n最大增益：\n§7挖掘速度：§e+%s%%§7 (§e%s§7格)\n§7攻击伤害：§e+%s%%§7 (§e%s§7格)",
  "tetra.stats.reap": "收割",
  "tetra.stats.reap.tooltip": "Shift+右键收割周围目标，造成 §e%s%% (%s)§r 伤害",
  "tetra.stats.reap.tooltip_extended": "收割需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。影响 §e%s§r 格范围内的所有实体。",
  "tetra.stats.reap_combo.tooltip": "普通攻击获得连击点数，收割每连击点数造成 §e+%s%% (%s)§r 伤害\n \n§r收割获得 §e+10%%§r 攻击和挖掘速度，每击杀一个敌人持续 §e15§r 秒，每连击点数增加持续时间 §e%s§r 秒",
  "tetra.stats.reap_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.reap_defensive.tooltip": "在副手使用时每击中一个敌人获得 §e1§r 点护甲，持续 §e%s§r 秒，每击杀一个敌人额外增加 §e%s§r 秒\n \n§r主手使用可获得 §e+20%%§r 移动速度，每击杀一个敌人持续 §e%s§r 秒",
  "tetra.stats.reap_echo.tooltip": "3秒后再次用收割击中目标",
  "tetra.stats.reap_exhilaration.tooltip": "如果收割击杀目标，冷却时间减少 §e%s%%§r\n \n§r收割获得 §e%s§r 点伤害吸收护盾，每击杀一个敌人持续 §e30§r 秒，后续收割击杀刷新护盾",
  "tetra.stats.reap_momentum.tooltip": "收割击杀的每个实体使幸存者眩晕 §e%s§r 秒\n \n§r收割提供 §e%s§r 秒击退免疫，每击杀一个敌人",
  "tetra.stats.reap_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加伤害 §e%s%% (%s)§r，范围效果 §e0.5§r 格和击杀增益持续时间 §e%s%%\n \n§r每次收割击杀可获得 §e+1§r 攻击伤害，持续 §e30§r 秒",
  "tetra.stats.reap_overextend.tooltip": "当饱食度满时，收割对生命值低于 §e%s%%§r 的目标造成双倍伤害，但使用时总是消耗大量食物/饱和度。食物消耗增加三倍，除非收割击杀目标，否则持有者会疲惫。\n \n§7收割获得 §e+1%%§r 最大生命值，每击杀一个敌人持续 §e45§r 秒",
  "tetra.stats.reap_overextend.tooltip_extended": "疲惫效果降低移动速度、攻击速度和挖掘速度",
  "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成 §e%s%% (%s)§r 更多伤害\n \n§r收割获得 §e+1§r 攻击伤害，每击杀一个敌人持续 §e20§r 秒，每击杀一个复仇目标增加持续时间 §e%s§r 秒",
  "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当手持具有复仇能力的物品看向复仇目标时会出现HUD指示器。使用利用复仇的技能会重置受影响目标的复仇状态。30秒未被攻击后所有复仇目标重置。",
  "tetra.stats.reap_speed_bonus.tooltip": "减少充能时间和冷却时间 §e%s%%§r\n \n§r用收割击杀实体可获得 §e+10%%§r 攻击速度，持续 §e%s§r 秒",
  "tetra.stats.replanting": "自动补种",
  "tetra.stats.replanting.tooltip": "横扫收割不会破坏未完全成熟的作物，被破坏的作物会自动补种",
  "tetra.stats.ricochet": "弹跳",
  "tetra.stats.ricochet.tooltip": "掷出时在§e%s§r附近的敌人间弹跳",
  "tetra.stats.riding": "骑乘",
  "tetra.stats.riding.tooltip": "骑乘实体时挖掘速度和伤害提高 §e%s§r，未骑乘时挖掘速度和伤害降低 §e%s§r",
  "tetra.stats.satiating": "饱腹",
  "tetra.stats.satiating.tooltip": "击杀生物或破坏掉落经验的方块时获得增益，可防止最多 §e%s§r 点饥饿度/饱和度消耗，但会减少等量的经验掉落",
  "tetra.stats.satiating.tooltip_extended": "饱腹增益最多叠加 §e128§r 层，每次叠加时刷新或增加持续时间\n \n不影响治疗造成的饥饿度/饱和度消耗",
  "tetra.stats.sculkTaint": "幽匿污染",
  "tetra.stats.sculkTaint.tooltip": "破坏方块或击中实体有 §e%s§r 几率吸引幽匿脉络",
  "tetra.stats.sculkTaint.tooltip_extended": "类似于实体在幽匿催发体附近死亡时发生的情况",
  "tetra.stats.severing": "断裂",
  "tetra.stats.severing.tooltip": "攻击有 §e%s%%§r 几率使目标最大生命值减少 §e10%%§r，攻击伤害减少 §e5%%§r，持续 §e60§r 秒，该效果最多叠加 §e%s§r 次",
  "tetra.stats.sharpness": "锋利魔咒",
  "tetra.stats.sharpness.tooltip": "魔法增加 §e%s§r 攻击伤害（这已计入上方显示的伤害值）",
  "tetra.stats.shieldbreaker": "破盾",
  "tetra.stats.shieldbreaker.tooltip": "攻击时有§e25%%§r的概率造成§e5§r秒破盾效果（或§e75%%§r秒格挡部件冷却）",
  "tetra.stats.shovel_dig.tooltip": "该工具适用于挖掘",
  "tetra.stats.silkTouch": "精准采集",
  "tetra.stats.silkTouch.tooltip": "破坏方块时掉落方块自身，而非其常规掉落物",
  "tetra.stats.skewering": "穿刺",
  "tetra.stats.skewering.tooltip": "攻击护甲值低于 §e%s§r 的实体时造成 §e%s§r 额外伤害",
  "tetra.stats.slam": "猛击",
  "tetra.stats.slam.tooltip": "Shift+右键猛击地面或目标，造成 §e%s%% (%s)§r 到 §e%s%% (%s)§r 伤害",
  "tetra.stats.slam.tooltip_extended": "猛击需要 §e%s§r 秒充能，冷却时间为 §e%s§r 秒。瞄准实体进行单体猛击，瞄准地面进行范围猛击。",
  "tetra.stats.slam_combo.tooltip": "普通攻击获得连击点数，猛击的充能时间每连击点数减少 §e%s%%§r",
  "tetra.stats.slam_combo.tooltip_extended": "该物品必须手持才能产生连击点数，使用技能或30秒未攻击后连击点数重置",
  "tetra.stats.slam_defensive.tooltip": "在副手使用时减少 §e30%% (%s)§r 伤害，但使直接目标眩晕 §e%s§r 秒，并使范围内目标减速 §e30%%§r 持续 §e%s§r 秒",
  "tetra.stats.slam_echo.tooltip": "3秒后在同一点或同一目标上造成二次猛击",
  "tetra.stats.slam_exhilaration.tooltip": "地面猛击每击中一个目标造成 §e+%s%% (%s)§r 伤害。单体猛击根据目标被击退距离获得攻击伤害增加，最高 §e%s§r 伤害在 §e20§r 格距离。",
  "tetra.stats.slam_momentum.tooltip": "目标被眩晕并击飞，单体猛击眩晕 §e%s§r 秒，地面猛击眩晕 §e%s§r 秒",
  "tetra.stats.slam_overcharge.tooltip": "该技能可以进一步充能，每充能一级增加伤害 §e%s%% (%s)§r，冲击波范围 §e%s§r 和直接目标击退 §e%s%%",
  "tetra.stats.slam_overextend.tooltip": "当饱食度满时，增加伤害 §e%s%% (%s)§r，冲击波范围 §e%s§r 格，直接目标击退 §e%s%%§r，但使用时总是消耗大量食物/饱和度",
  "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕 §e%s§r 秒",
  "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当手持具有复仇能力的物品看向复仇目标时会出现HUD指示器。使用利用复仇的技能会重置受影响目标的复仇状态。30秒未被攻击后所有复仇目标重置。",
  "tetra.stats.smite": "亡灵杀手",
  "tetra.stats.smite.tooltip": "攻击亡灵生物时造成 §e%s§r 额外伤害",
  "tetra.stats.soaring": "翱翔",
  "tetra.stats.soaring.tooltip": "Y坐标高于128时挖掘速度和伤害提高 §e%s§r，Y坐标低于128时挖掘速度和伤害降低 §e%s§r",
  "tetra.stats.softStrike": "轻击",
  "tetra.stats.softStrike.tooltip": "使用该工具制作的物品耐久度增加",
  "tetra.stats.sorting.none": "无",
  "tetra.stats.speed": "速度",
  "tetra.stats.speed.tooltip": "影响该物品的挥舞速度\n \n§e%s §7秒攻击间隔\n§ex%s§7 挖掘效率倍率",
  "tetra.stats.speed.tooltip_extended": "攻击\"冷却\"显示在屏幕中央的指示器上。在完全充能前挥舞是可能的，但攻击造成的伤害会减少。横扫或猛击等效果只会在攻击指示器完全充能时触发。\n \n§7速度值作为挖掘效率的倍率，根据它是高于还是低于1来增加或减少破坏方块的速度。倍率计算方式如下: §f§omultiplier = speed * 0.5 + 0.5§r§7",
  "tetra.stats.speed_normalized": "速度",
  "tetra.stats.speed_normalized.tooltip": "攻击速度提高§e%s",
  "tetra.stats.spread": "扩散",
  "tetra.stats.spread.tooltip": "决定射击精度，发射的射击可能偏离目标点最多 §e%s°§r",
  "tetra.stats.stability": "稳定性",
  "tetra.stats.stability.tooltip": "将该器具主要部件的有效魔法容量改为§e%s",
  "tetra.stats.stabilizing": "稳定化",
  "tetra.stats.stabilizing.tooltip_short": "提升该器具主要部件的有效魔力容量",
  "tetra.stats.strength_suffix": "力量",
  "tetra.stats.stun": "眩晕",
  "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率使目标眩晕§e%s§r秒",
  "tetra.stats.suspend": "悬浮",
  "tetra.stats.suspend.tooltip": "从完全拉满的弓发射的弹射物初始速度增加 §e100%%§r 且不受重力影响",
  "tetra.stats.sweeping": "横扫",
  "tetra.stats.sweeping.efficiency": "横扫范围",
  "tetra.stats.sweeping.efficiency.tooltip": "横扫范围增加 §e%s§r 格",
  "tetra.stats.sweeping.level": "横扫伤害",
  "tetra.stats.sweeping.tooltip": "攻击实体时也会击中 §e%s§r 格半径内的所有相邻敌人，造成 §e%s§r 武器伤害",
  "tetra.stats.sweeping.tooltip_extended": "攻击空中、冲刺时或攻击冷却期间不会触发横扫攻击。",
  "tetra.stats.throwable": "投掷",
  "tetra.stats.throwable.efficiency": "投掷伤害",
  "tetra.stats.throwable.tooltip": "按住右键投掷。若击中实体造成§e%s§r伤害，hitting a block will break the block if the item's harvest level is high enough and the item's harvest speed is greater than the block's hardness",
  "tetra.stats.tier_suffix": "级",
  "tetra.stats.tool.breakdown": "§7等级: §e%s\n \n§7效率: §e%s\n§7    基础: §e%s\n§7    挥舞速度: %s%s",
  "tetra.stats.tool.efficiency": "效率附魔",
  "tetra.stats.tool.efficiency.tooltip": "魔法增加挖掘效率，不受挥舞速度影响",
  "tetra.stats.tool.enchantment_bonus": "\n§7    附魔加成: §a+%s",
  "tetra.stats.tool.extraction": "提取器",
  "tetra.stats.tool.extraction.tooltip": "3x3地挖掘§e%s§7g个方块。工具会根据挖掘效果额外损失耐久度。",
  "tetra.stats.tool.planarSweep": "平面横扫",
  "tetra.stats.tool.planarSweep.tooltip": "横扫效果沿最近的平面触发，高度缩小到单个方块。",
  "tetra.stats.tool.reaching_sweeping": "横扫",
  "tetra.stats.tool.reaching_sweeping.tooltip": "横扫效果破坏的方块硬度被视为除以远程攻击长臂倍率。",
  "tetra.stats.tool.striking": "猛击",
  "tetra.stats.tool.striking.tooltip": "瞬间破坏击中的方块，受限于挥舞速度",
  "tetra.stats.tool.sweeping": "横扫",
  "tetra.stats.tool.sweeping.tooltip": "击中瞬间破坏数个方块，受限于挥舞速度。方块硬度和工具效率影响破坏的方块数量",
  "tetra.stats.tool.sweeping.tooltip_extended": "效率（不包括速度修正）决定横扫效果的强度，每次破坏方块会消耗一些强度，直到强度耗尽为止。每个方块的消耗计算为: 方块硬度 + 0.05 * 撞击点与方块之间的曼哈顿距离，软方块向上取整到0.5点。例如，效率为10，方块硬度为1.5（石头），每次横扫大约破坏6个方块",
  "tetra.stats.tool.sweepingFocus": "专注",
  "tetra.stats.tool.sweepingFocus.tooltip": "横扫弧度在深度和宽度之间平衡。",
  "tetra.stats.tool.sweepingFocus_depth.tooltip": "横扫弧度优先 §e深度§r 而非宽度，倍率为 §e%s§r。",
  "tetra.stats.tool.sweepingFocus_width.tooltip": "横扫弧度优先 §e宽度§r 而非深度，倍率为 §e%s§r。",
  "tetra.stats.tool.tooltip_extended": "需要更高的等级来采集更坚硬的方块和使用更坚硬的材料制作。效率决定该物品破坏方块的速度。",
  "tetra.stats.tool.truesweepingStrike": "真实横扫",
  "tetra.stats.tool.truesweepingStrike.tooltip": "在空中挥舞物品在最大范围触发横扫效果。",
  "tetra.stats.tool.unboundExtraction": "未绑定提取器",
  "tetra.stats.tool.unboundExtraction.tooltip": "挖掘§e%s§7方块时随机破坏附近方块. 工具会根据挖掘效果额外损失耐久度。",
  "tetra.stats.toolbelt.booster": "推进强度",
  "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和有限飞行，强度为 §e%s\n \n§7[跳跃] (空中)§8 推进\n§7[潜行] + [跳跃]§8 强力跳跃",
  "tetra.stats.toolbelt.potion_storage": "药水槽",
  "tetra.stats.toolbelt.potion_storage.tooltip": "有 §e%s§r 个药水槽",
  "tetra.stats.toolbelt.quickslot": "快速插槽",
  "tetra.stats.toolbelt.quickslot.tooltip": "有 §e%s§r 个快速插槽",
  "tetra.stats.toolbelt.quiver": "箭袋槽",
  "tetra.stats.toolbelt.quiver.tooltip": "有 §e%s§r 个箭袋槽",
  "tetra.stats.toolbelt.storage": "存储槽",
  "tetra.stats.toolbelt.storage.tooltip": "有 §e%s§r 个存储槽",
  "tetra.stats.toolbelt.suspend_self": "悬浮",
  "tetra.stats.toolbelt.suspend_self.tooltip": "空中跳跃使穿戴者悬浮，需要穿戴者受到信标或潮涌能量影响才能生效\n \n§7[跳跃] (空中)§8 悬浮\n§7[潜行]§8 下降\n§7[潜行] + [跳跃]§8 取消悬浮",
  "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意潮涌能量只影响湿润的实体，因此只能在腰带穿戴者在雨中时为悬浮供能",
  "tetra.stats.toughness": "盔甲韧性",
  "tetra.stats.toughness.tooltip": "持有时提供§e%s§r点盔甲韧性",
  "tetra.stats.truesweep": "真实横扫",
  "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到附魔和器具效果的影响。即使未击中实体，挥动时也会触发横扫效果。",
  "tetra.stats.truesweep.tooltip_extended": "附魔包括亡灵杀手等附魔的额外伤害和火焰附加等附魔的效果。物品效果指流血或暴击等效果。",
  "tetra.stats.unbreaking": "耐久",
  "tetra.stats.unbreaking.tooltip": "使用时有几率不损失耐久度\n \n§7耐久等级: §e%s\n§7避免几率: §e%s%%",
  "tetra.stats.unstable": "去稳定化",
  "tetra.stats.unstable.tooltip_short": "降低该器具主要部件的有效魔力容量",
  "tetra.stats.velocity": "速度",
  "tetra.stats.velocity.tooltip": "增加发射弹射物的初始速度 §e%s (%s)",
  "tetra.stats.vexing": "恼人",
  "tetra.stats.vexing.tooltip": "使用物品有 §e%s§r 几率生成恼鬼，击杀恼鬼可使挖掘速度和伤害提高 §e%s§r，持续 §e60§r 秒",
  "tetra.stats.vexing.tooltip_extended": "恼鬼在 §e8§r 秒后开始衰亡，前一只恼鬼仍存活时无法生成新的恼鬼",
  "tetra.stats.winded": "喘息",
  "tetra.stats.winded.tooltip": "氧气不足时挖掘速度和伤害提高 §e%s§r，氧气充足时挖掘速度和伤害降低 §e%s§r",
  "tetra.stats.workable": "易打磨",
  "tetra.stats.workable.tooltip": "打磨该器具需§e%s§r更少时间",
  "tetra.stats.zoom": "缩放",
  "tetra.stats.zoom.tooltip": "蹲下时放大 §e%sx§r",
  "tetra.synergy.double/adze_axe": "割草锄",
  "tetra.synergy.double/adze_pickaxe": "鹤嘴稿",
  "tetra.synergy.double/axe_axe": "巨斧",
  "tetra.synergy.double/axe_hammer": "木工锤",
  "tetra.synergy.double/axe_pickaxe": "锹镰",
  "tetra.synergy.double/battleadze": "战锛",
  "tetra.synergy.double/battleaxe": "战斧",
  "tetra.synergy.double/claw_axe": "木匠斧",
  "tetra.synergy.double/claw_hammer": "爪锤",
  "tetra.synergy.double/guisarme": "长刃镰",
  "tetra.synergy.double/hammer_pickaxe": "地质锤",
  "tetra.synergy.double/war_pick": "钉头锤",
  "tetra.synergy.double/warhammer": "战锤",
  "tetra.synergy.double/warsickle": "战镰",
  "tetra.synergy.single/javelin": "标签",
  "tetra.tool.available": "你有可用的%d级工具",
  "tetra.tool.axe_dig": "斧",
  "tetra.tool.axe_dig.craft_requirement": "该合成需要%d级斧",
  "tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是%d级斧，要求可能会因材料的用途而提高。",
  "tetra.tool.axe_dig.requirement": "该行为需要%d级斧",
  "tetra.tool.cut": "切",
  "tetra.tool.cut.craft_requirement": "该合成需要%d级切具",
  "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是%d级切具，要求可能会因材料的用途而提高。\n§7大部分的刀剑可用于此。",
  "tetra.tool.cut.requirement": "该行为需要%d级切具。\n§7大部分的刀剑可用于此。",
  "tetra.tool.hammer_dig": "锤",
  "tetra.tool.hammer_dig.craft_requirement": "该合成需要%d级锤",
  "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是%d级锤，要求可能会因材料的用途而提高。",
  "tetra.tool.hammer_dig.requirement": "该行为需要%d级锤",
  "tetra.tool.hoe_dig": "锄",
  "tetra.tool.hoe_dig.craft_requirement": "该合成需要%d级锄",
  "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是%d级锄，要求可能会因材料的用途而提高。",
  "tetra.tool.hoe_dig.requirement": "该行为需要%d级锄",
  "tetra.tool.pickaxe_dig": "镐",
  "tetra.tool.pickaxe_dig.craft_requirement": "该合成需要%d级镐",
  "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是%d级镐，要求可能会因材料的用途而提高。",
  "tetra.tool.pickaxe_dig.requirement": "该行为需要%d级镐",
  "tetra.tool.pry": "撬",
  "tetra.tool.pry.craft_requirement": "该合成需要%d级撬具",
  "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是%d级撬具，要求可能会因材料的用途而提高。\n§7羊角头可用于此。",
  "tetra.tool.pry.requirement": "该行为需要%d级撬具。\n§7羊角头可用于此。",
  "tetra.tool.shovel_dig": "锹",
  "tetra.tool.shovel_dig.craft_requirement": "该合成需要%d级锹",
  "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是%d级锹，要求可能会因材料的用途而提高。",
  "tetra.tool.shovel_dig.requirement": "该行为需要%d级锹",
  "tetra.toolbelt.binding.access": "Tetra快速访问",
  "tetra.toolbelt.binding.open": "打开Tetra工具带",
  "tetra.toolbelt.binding.restock": "补充Tetra工具带",
  "tetra.toolbelt.binding.secondary_use": "使用Tetra次要功能",
  "tetra.toolbelt.blocked": "物品栏已满，请先腾出空间",
  "tetra.toolbelt.effect.tooltip.quick.quickAccess": "可以从该槽位快速抽取合适的工具",
  "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "可以直接从该槽位抽取箭矢",
  "tetra.toolbelt.effect.tooltip.storage.cellSocket": "模块可以从该槽位的能量单元中获取能量",
  "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以补充到该槽位中",
  "tetra.toolbelt.full": "工具带已满",
  "tetra.tweak.bow/adjustable_strength.label": "弓力量",
  "tetra.tweak.bow/adjustable_strength.left": "松",
  "tetra.tweak.bow/adjustable_strength.right": "紧",
  "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓以增加弓的力量，增加伤害。\n§e松开§r螺栓使弓更容易拉开，增加拉弓速度。",
  "tetra.tweak.bow/multishot_count.label": "数量",
  "tetra.tweak.bow/multishot_count.left": "1",
  "tetra.tweak.bow/multishot_count.right": "7",
  "tetra.tweak.bow/multishot_count.tooltip": "调整发射弹射物的数量",
  "tetra.tweak.bow/multishot_spread.label": "速度",
  "tetra.tweak.bow/multishot_spread.left": "1",
  "tetra.tweak.bow/multishot_spread.right": "19",
  "tetra.tweak.bow/multishot_spread.tooltip": "调整发射弹射物的扩散",
  "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧度",
  "tetra.tweak.double_tweak/binding_bolt.left": "松",
  "tetra.tweak.double_tweak/binding_bolt.right": "紧",
  "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓使工具更坚硬，提高挖掘效率。\n§e松开§r螺栓允许更柔软的反弹，有效增加耐久度。",
  "tetra.tweak.scanner/adjustable_range.label": "效率",
  "tetra.tweak.scanner/adjustable_range.left": "速度",
  "tetra.tweak.scanner/adjustable_range.right": "范围",
  "tetra.tweak.scanner/adjustable_range.tooltip": "在更高扫描范围或更短延迟之间改变优先级",
  "tetra.tweak.scanner/adjustable_span.label": "跨度",
  "tetra.tweak.scanner/adjustable_span.left": "垂直",
  "tetra.tweak.scanner/adjustable_span.right": "水平",
  "tetra.tweak.scanner/adjustable_span.tooltip": "在垂直或水平跨度之间改变优先级。",
  "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧度",
  "tetra.tweak.single_tweak/binding_bolt.left": "松",
  "tetra.tweak.single_tweak/binding_bolt.right": "紧",
  "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓使工具更坚硬，提高挖掘效率。\n§e松开§r螺栓允许更柔软的反弹，有效增加耐久度。",
  "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧度",
  "tetra.tweak.sword_tweak/binding_bolt.left": "松",
  "tetra.tweak.sword_tweak/binding_bolt.right": "紧",
  "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓使剑更坚硬，增加伤害。\n§e松开§r螺栓允许更柔软的反弹，有效增加耐久度。",
  "tetra.tweak.unbound_extractor/axial_limiter.label": "轴向限位",
  "tetra.tweak.unbound_extractor/axial_limiter.left": "0",
  "tetra.tweak.unbound_extractor/axial_limiter.right": "16",
  "tetra.tweak.unbound_extractor/axial_limiter.tooltip": "调整提取器在轴向轴上的范围",
  "tetra.tweak.unbound_extractor/lateral_limiter.label": "外侧限位",
  "tetra.tweak.unbound_extractor/lateral_limiter.left": "0",
  "tetra.tweak.unbound_extractor/lateral_limiter.right": "16",
  "tetra.tweak.unbound_extractor/lateral_limiter.tooltip": "调整提取器在外侧轴上的范围",
  "tetra.tweak.unbound_extractor/medial_limiter.label": "内侧限位",
  "tetra.tweak.unbound_extractor/medial_limiter.left": "0",
  "tetra.tweak.unbound_extractor/medial_limiter.right": "16",
  "tetra.tweak.unbound_extractor/medial_limiter.tooltip": "调整提取器在内侧轴上的范围",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.label": "专精",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.left": "深度",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.right": "宽度",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.tooltip": "在深度和宽度之间切换切石器专精",
  "tetra.unlock.tetra.earthpiercer.description": "需要附近有一个修复的 §l穿地者§r 古代原理图",
  "tetra.unlock.tetra.extractor.description": "需要附近有一个修复的 §l穿地者§r 古代原理图",
  "tetra.unlock.tetra.forged_workbench.description": "需要附近有一个 §l锻造工作台§r",
  "tetra.unlock.tetra.stonecutter.description": "需要附近有一个修复的 §l切石机§r 古代原理图",
  "tetra.unlock.tetra.sword/howling.description": "需要附近放置 §l原理图: 风啸之刃§r",
  "tetra.unlock.tetra.sword/sturdy_guard.description": "需要附近放置 §l原理图: 坚固剑格§r",
  "tetra.unlock.tetra.sword/throwing_knife.description": "需要附近放置 §l原理图: 飞刀§r",
  "tetra.variant.adjustable_strength/bolt": "弓臂调节器",
  "tetra.variant.adjustable_strength/bolt.description": "螺栓将弓臂悬挂在可调节配置中，通过拧紧或松开螺栓可以§l调整§r弓的力量。",
  "tetra.variant.basic_hammer/oak.prefix": "木",
  "tetra.variant.basic_handle/forged_beam": "结构梁",
  "tetra.variant.basic_hilt/blaze_rod": "烈焰柄",
  "tetra.variant.basic_hilt/end_rod": "末地烛",
  "tetra.variant.basic_hilt/forged_beam": "回收的结构梁",
  "tetra.variant.basic_stave/stick": "临时弩臂",
  "tetra.variant.basic_stock/stick": "劣质弩座",
  "tetra.variant.basic_string/dragon_sinew": "龙筋弦",
  "tetra.variant.basic_string/hide": "兔子皮弦",
  "tetra.variant.basic_string/leather": "革弦",
  "tetra.variant.basic_string/phantom_membrane": "编制幻翼膜弦",
  "tetra.variant.basic_string/string": "基础线弦",
  "tetra.variant.belt/buckled": "皮革腰带",
  "tetra.variant.belt/buckled.description": "一条坚固的皮革腰带，用扣环固定。可以容纳大量附件。",
  "tetra.variant.belt/inlaid": "潜影贝嵌镶腰带",
  "tetra.variant.belt/inlaid.description": "一条嵌有潜影贝壳的坚固皮革腰带。可以容纳惊人的附件数量。",
  "tetra.variant.belt/inlaid.prefix": "已嵌",
  "tetra.variant.belt/leather": "缠革缑",
  "tetra.variant.belt/leather.description": "一条由皮革条制成的腰带，可以容纳一些物品。",
  "tetra.variant.belt/leather.name": "缠缑",
  "tetra.variant.belt/rope": "绳索",
  "tetra.variant.belt/rope.description": "一根非常基本的用绳子制成的腰带。可以容纳少量物品，但不太可靠。",
  "tetra.variant.belt/rope.item_name": "绳索",
  "tetra.variant.booster/iron": "助推单元",
  "tetra.variant.core/dim": "暗淡核心",
  "tetra.variant.double_binding/bolt": "栓定",
  "tetra.variant.double_binding/bolt.description": "一枚固定工具的可调节螺栓。",
  "tetra.variant.double_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
  "tetra.variant.double_socket/socket_nether_star": "镶嵌【下界之星】",
  "tetra.variant.earthpiercer/earthpiercer": "凿地器",
  "tetra.variant.extended_rest/bolt": "可调节箭架",
  "tetra.variant.extractor/extractor": "提取器",
  "tetra.variant.frame/ancient": "古代框架",
  "tetra.variant.light_handle/prismarine": "海晶轻握把",
  "tetra.variant.light_handle/stick": "脆弱的轻握把",
  "tetra.variant.long_handle/stick": "脆弱的长握把",
  "tetra.variant.long_stave/stick": "临时长臂",
  "tetra.variant.makeshift_guard/oak": "临时木格",
  "tetra.variant.potion_storage/forged_mesh": "药水网包",
  "tetra.variant.potion_storage/hide": "小药水包",
  "tetra.variant.potion_storage/leather": "大药水包",
  "tetra.variant.potion_storage/wool": "药水包",
  "tetra.variant.quiver/forged_mesh": "网箭筒",
  "tetra.variant.quiver/hide": "兔皮箭筒",
  "tetra.variant.quiver/leather": "革箭筒",
  "tetra.variant.quiver/wool": "布箭筒",
  "tetra.variant.recurve_stave/stick": "临时反曲臂",
  "tetra.variant.reinforced_fuller/forged_beam": "结构梁强化血槽",
  "tetra.variant.reinforced_fuller/oak": "木制强化血槽",
  "tetra.variant.repo/default": "存储",
  "tetra.variant.scanner/default": "扫描器",
  "tetra.variant.sights/echo_shard": "回响瞄准器",
  "tetra.variant.single_binding/bolt": "栓定",
  "tetra.variant.single_binding/bolt.description": "一个可调节的螺栓将工具头部固定在手柄上。",
  "tetra.variant.single_binding/prismarine": "海晶绑定",
  "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣环，扣环加强了头部与手柄的连接。",
  "tetra.variant.single_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
  "tetra.variant.single_socket/socket_nether_star": "镶嵌【下界之星】",
  "tetra.variant.spike/bone": "骨钉",
  "tetra.variant.spike/bronze": "青铜钉",
  "tetra.variant.spike/copper": "铜钉",
  "tetra.variant.spike/electrum": "金银合金钉",
  "tetra.variant.spike/gold": "金钉",
  "tetra.variant.spike/iron": "铁钉",
  "tetra.variant.spike/lead": "铅钉",
  "tetra.variant.spike/netherite": "下界合金钉",
  "tetra.variant.spike/nickel": "镍钉",
  "tetra.variant.spike/silver": "银钉",
  "tetra.variant.spike/steel": "钢钉",
  "tetra.variant.spike/tin": "锡钉",
  "tetra.variant.stabilizer/linear": "线性稳定器",
  "tetra.variant.stonecutter/stonecutter": "切石器",
  "tetra.variant.storage/forged_mesh": "网袋",
  "tetra.variant.storage/hide": "小袋",
  "tetra.variant.storage/leather": "大袋",
  "tetra.variant.storage/wool": "布袋",
  "tetra.variant.straight_stave/stick": "临时直臂",
  "tetra.variant.strap1/iron": "铁环",
  "tetra.variant.strap1/iron.description": "一个可用于悬挂物品的铁环。",
  "tetra.variant.strap1/leather": "皮革带子",
  "tetra.variant.strap1/leather.description": "一根可用于悬挂物品的皮革带子。",
  "tetra.variant.strap2/iron": "2个铁环",
  "tetra.variant.strap2/iron.description": "两个可用于悬挂物品的铁环。",
  "tetra.variant.strap2/leather": "2根皮革带子",
  "tetra.variant.strap2/leather.description": "两根可用于悬挂物品的皮革带子。",
  "tetra.variant.strap3/iron": "3个铁环",
  "tetra.variant.strap3/iron.description": "三个可用于悬挂物品的铁环。",
  "tetra.variant.strap3/leather": "3根皮革带子",
  "tetra.variant.strap3/leather.description": "三根可用于悬挂物品的皮革带子。",
  "tetra.variant.strap4/iron": "4个铁环",
  "tetra.variant.strap4/iron.description": "四个可用于悬挂物品的铁环。",
  "tetra.variant.strap4/leather": "4根皮革带子",
  "tetra.variant.strap4/leather.description": "四根可用于悬挂物品的皮革带子。",
  "tetra.variant.straps/string": "编织绑带",
  "tetra.variant.suspender/suspender": "平面悬挂",
  "tetra.variant.sword_binding/bolt": "螺栓",
  "tetra.variant.sword_binding/bolt.description": "一枚固定剑身与剑柄的可调节螺栓。",
  "tetra.variant.sword_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
  "tetra.variant.sword_socket/socket_nether_star": "宝石【下界之星】",
  "tetra.variant.trident/trident": "三叉戟",
  "tetra.variant.unbound_extractor/unbound_extractor": "未绑定的提取器",
  "tetra.variant.wide_guard/oak": "木制大护手",
  "tetra.variant.wide_guard/vent_plate": "隔热板制大护手",
  "tetra.variant_category.bone.label": "骨料",
  "tetra.variant_category.fabric.label": "布料",
  "tetra.variant_category.fibre.label": "纤维",
  "tetra.variant_category.gem.label": "宝石",
  "tetra.variant_category.metal.label": "金属",
  "tetra.variant_category.misc.label": "其他",
  "tetra.variant_category.rod.label": "棍（其他）",
  "tetra.variant_category.scale.label": "鳞甲",
  "tetra.variant_category.skin.label": "革料",
  "tetra.variant_category.socket.label": "插槽",
  "tetra.variant_category.stone.label": "石料",
  "tetra.variant_category.wood.label": "木料",
  "tetra.variant_category.wool.label": "毛料",
  "tetra.workbench.module_detail.empty": "空插槽",
  "tetra.workbench.module_detail.not_tweakable": "不能调整",
  "tetra.workbench.schematic_detail.back": "返回",
  "tetra.workbench.schematic_detail.craft": "合成",
  "tetra.workbench.schematic_detail.destabilize_tooltip": "该器具带有魔力溢出部件，执行此操作有几率对以下部件产生负面影响：",
  "tetra.workbench.schematic_detail.experience": "该行为需要%d级经验",
  "tetra.workbench.schematic_detail.integrity_tooltip": "合成该器具会超出其完整度",
  "tetra.workbench.schematic_detail.level_tooltip": "经验等级过低，无法合成该器具",
  "tetra.workbench.schematic_detail.material_count_tooltip": "材料数量不足",
  "tetra.workbench.schematic_detail.material_tooltip": "提供的材料无法用于该原理图",
  "tetra.workbench.schematic_detail.no_material_tooltip": "该原理图需要材料制作",
  "tetra.workbench.schematic_detail.repair_tooltip": "更换维修周期中的下一个部件，物品将被§完全修复",
  "tetra.workbench.schematic_detail.tools_tooltip": "你没有合成所需的器具",
  "tetra.workbench.schematic_list.empty": "该插槽没有可用的升级",
  "tetra.workbench.schematic_list.temporary": "因物品栏中的物品或附近的原理图而可用",
  "tetra.workbench.slot_detail.craft_tab": "合成",
  "tetra.workbench.slot_detail.details_tab": "详情",
  "tetra.workbench.slot_detail.tweak_apply": "应用",
  "tetra.workbench.slot_detail.tweak_tab": "调整",
  "tetra/schematic/book_enchant.description": "用附魔书给选定部件附魔",
  "tetra/schematic/book_enchant.name": "附魔",
  "tetra/schematic/book_enchant.slot1": "附魔书",
  "tetra/schematic/bow/riser/adjustable_strength.description": "在弓臂上安装两枚螺栓。通过拧紧或松开螺栓可以§l调节§r弓的力量。",
  "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器",
  "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓",
  "tetra/schematic/bow/riser/extended_rest.description": "延长箭架以使每次射击可以发射多支箭。\n注意：每个实体在0.5秒内只能受到一次伤害。",
  "tetra/schematic/bow/riser/extended_rest.name": "延长箭架",
  "tetra/schematic/bow/riser/extended_rest.slot1": "材料",
  "tetra/schematic/bow/riser/sights.description": "用提供的材料制作弓用瞄准器。瞄准器可以让使用者看得更远，并暂时提高精准度。",
  "tetra/schematic/bow/riser/sights.name": "瞄准器",
  "tetra/schematic/bow/riser/sights.slot1": "材料",
  "tetra/schematic/bow/riser/stabilizer.description": "由所提供的材料制成的稳定器能够提升箭矢的初始速度。",
  "tetra/schematic/bow/riser/stabilizer.name": "稳定器",
  "tetra/schematic/bow/riser/stabilizer.slot1": "材料",
  "tetra/schematic/bow/stave/hone_speed_1.description": "打磨模块以提高整体拉弓速度。",
  "tetra/schematic/bow/stave/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/bow/stave/hone_speed_2.description": "进一步打磨该模块的拉弓速度改进。",
  "tetra/schematic/bow/stave/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/bow/stave/hone_speed_3.description": "进一步打磨该模块的拉弓速度改进。",
  "tetra/schematic/bow/stave/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/bow/stave/hone_speed_4.description": "进一步打磨该模块的拉弓速度改进。",
  "tetra/schematic/bow/stave/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/bow/stave/hone_speed_5.description": "进一步打磨该模块的拉弓速度改进。",
  "tetra/schematic/bow/stave/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/bow/stave/laminated_stave.description": "用两种不同材料层压制作的弓臂替换原有弓臂。",
  "tetra/schematic/bow/stave/laminated_stave.name": "层压臂",
  "tetra/schematic/bow/stave/laminated_stave.slot1": "内侧材料",
  "tetra/schematic/bow/stave/laminated_stave.slot2": "外侧材料",
  "tetra/schematic/bow/stave/long_stave.description": "用给定材料制作的长臂替换原有弓臂。长弓通常拉弓速度较慢，但伤害更高。",
  "tetra/schematic/bow/stave/long_stave.name": "长臂",
  "tetra/schematic/bow/stave/long_stave.slot1": "材料",
  "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料制作的反曲臂替换原有弓臂。反曲弓比其他类型的弓拉弓速度更快，但精准度稍逊。",
  "tetra/schematic/bow/stave/recurve_stave.name": "反曲臂",
  "tetra/schematic/bow/stave/recurve_stave.slot1": "材料",
  "tetra/schematic/bow/stave/straight_stave.description": "用给定材料制作的直臂替换原有弓臂。",
  "tetra/schematic/bow/stave/straight_stave.name": "直臂",
  "tetra/schematic/bow/stave/straight_stave.slot1": "材料",
  "tetra/schematic/bow/stave/wrap_grip.description": "使用提供的材料包裹握把。略微增加拉弓速度，并减少弓臂材料可能造成的负面效果。",
  "tetra/schematic/bow/stave/wrap_grip.name": "裹柄",
  "tetra/schematic/bow/stave/wrap_grip.slot1": "材料",
  "tetra/schematic/bow/string/basic_string.description": "用给定材料制作的新弓弦替换原有弓弦。弓弦是弓的主要完整度来源。",
  "tetra/schematic/bow/string/basic_string.name": "基础线弦",
  "tetra/schematic/bow/string/basic_string.slot1": "材料",
  "tetra/schematic/bow/string/hone_damage_1.description": "打磨模块以提高整体伤害。",
  "tetra/schematic/bow/string/hone_damage_1.name": "打磨：伤害I",
  "tetra/schematic/bow/string/hone_damage_2.description": "进一步打磨提升该部件的伤害值",
  "tetra/schematic/bow/string/hone_damage_2.name": "打磨：伤害II",
  "tetra/schematic/bow/string/hone_damage_3.description": "进一步打磨提升该部件的伤害值",
  "tetra/schematic/bow/string/hone_damage_3.name": "打磨：伤害III",
  "tetra/schematic/bow/string/hone_damage_4.description": "进一步打磨提升该部件的伤害值",
  "tetra/schematic/bow/string/hone_damage_4.name": "打磨：伤害IV",
  "tetra/schematic/bow/string/hone_damage_5.description": "进一步打磨提升该部件的伤害值",
  "tetra/schematic/bow/string/hone_damage_5.name": "打磨：伤害V",
  "tetra/schematic/bow/string/release_latch.description": "将快速扣闩改造成弓的释放机制，使连续射箭更加容易。\n弓完全拉开时自动射出箭矢。",
  "tetra/schematic/bow/string/release_latch.name": "释放扣闩",
  "tetra/schematic/bow/string/release_latch.slot1": "扣闩",
  "tetra/schematic/cleanse.description": "净化魔力不稳定造成的负面影响。\n \n经验消耗会根据溢出的魔力值和不稳定效果的数量而增加。",
  "tetra/schematic/cleanse.name": "净化",
  "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装镫。镫允许在拉弩时使用脚，略微改善装填时间。",
  "tetra/schematic/crossbow/attachment/stirrup.name": "镫",
  "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料",
  "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料制作的弩臂替换原有弩臂。",
  "tetra/schematic/crossbow/stave/basic_stave.name": "基础弩臂",
  "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料",
  "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料制作的弩座替换原有弩座。",
  "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩座",
  "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料",
  "tetra/schematic/crossbow/string/basic_string.description": "用给定材料制作的新弦替换原有弩弦。",
  "tetra/schematic/crossbow/string/basic_string.name": "基础线弦",
  "tetra/schematic/crossbow/string/basic_string.slot1": "材料",
  "tetra/schematic/double/adze/adze.description": "用提供的材料制作一个锛头。锛可用于挖掘和伐木。",
  "tetra/schematic/double/adze/adze.name": "锛头",
  "tetra/schematic/double/adze/adze.slot1": "头部材料",
  "tetra/schematic/double/basic_axe/basic_axe.description": "用提供的材料制作的斧头。斧头可用于破坏木块、剥去原木树皮以及禁用盾牌。",
  "tetra/schematic/double/basic_axe/basic_axe.name": "斧头",
  "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料",
  "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头，可用于制作模块化物品和回收。\n \n锤子等级不遵循典型的材料进度。双锤头提供额外的 §f锤子等级§r。",
  "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头",
  "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料",
  "tetra/schematic/double/basic_handle/basic_handle.description": "为头部更换手柄。更坚固的手柄支撑更重、更先进的工具头部。",
  "tetra/schematic/double/basic_handle/basic_handle.name": "基础握把",
  "tetra/schematic/double/basic_handle/basic_handle.slot1": "握把材料",
  "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄以提高整体挥舞速度4%%。",
  "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步打磨该模块的速度改进，将速度加成从4%%提高到9%%。",
  "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步打磨该模块的速度改进，将速度加成从9%%提高到13%%。",
  "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步打磨该模块的速度改进，将速度加成从13%%提高到18%%。",
  "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步打磨该模块的速度改进，将速度加成从18%%提高到22%%。",
  "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/double/basic_handle/wrap_handle.description": "使用提供的材料包裹手柄。略微增加伤害和速度，并减少手柄材料可能造成的负面效果。",
  "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄",
  "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "用提供的材料制作的可用于掘矿的镐头。\n \n双镐头提供额外的§f镐等级§r。",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料",
  "tetra/schematic/double/binding.description": "用绳索或带子将工具头部绑定到手柄上，或使用完全不同的材料和方法。",
  "tetra/schematic/double/binding.name": "绑定",
  "tetra/schematic/double/binding.slot1": "材料",
  "tetra/schematic/double/butt/butt.description": "用作单面工具的背面，通常比双面工具产生更快的挥舞速度。",
  "tetra/schematic/double/butt/butt.name": "工具尾部",
  "tetra/schematic/double/butt/butt.slot1": "头部材料",
  "tetra/schematic/double/claw/claw.description": "用提供的材料制作一个羊角头。羊角头可以用来撬开东西，也可以快速破坏大多数木质方块。",
  "tetra/schematic/double/claw/claw.name": "羊角头",
  "tetra/schematic/double/claw/claw.slot1": "羊角头材料",
  "tetra/schematic/double/extractor/extractor.description": "改造冥渊提取器，使工具可以同时破坏多个方块。",
  "tetra/schematic/double/extractor/extractor.name": "提取器",
  "tetra/schematic/double/extractor/extractor.slot1": "提取器",
  "tetra/schematic/double/extractor/hone_extractor_1.description": "打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨：效能I",
  "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨：效能II",
  "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨：效能III",
  "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨：效能IV",
  "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨：效能V",
  "tetra/schematic/double/hoe/hoe.description": "用提供的材料制作一把锄头，锄头可用于收割作物和耕地。",
  "tetra/schematic/double/hoe/hoe.name": "锄头",
  "tetra/schematic/double/hoe/hoe.slot1": "锄头材料",
  "tetra/schematic/double/perk_socket_0.description": "在工具上镶嵌宝石，根据宝石种类提供不同效果。\n\n这个华丽版本的镶嵌是为支持该项目的玩家提供的，谢谢。\n\n（制作中）",
  "tetra/schematic/double/perk_socket_0.name": "华丽镶嵌",
  "tetra/schematic/double/perk_socket_0.slot1": "宝石",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨该部件来提高砍伐效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨：砍伐效率I",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步打磨提升该部件的砍伐效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨：砍伐效率II",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步打磨提升该部件的砍伐效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨：砍伐效率III",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步打磨提升该部件的砍伐效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨：砍伐效率IV",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步打磨提升该部件的砍伐效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨：砍伐效率V",
  "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨该部件来提高1级砍伐等级。",
  "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨：砍伐等级I",
  "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨该部件来提高伤害值。",
  "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨：伤害I",
  "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步打磨提升该部件的伤害值。",
  "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨：伤害II",
  "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步打磨提升该部件的伤害值。",
  "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨：伤害III",
  "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步打磨提升该部件的伤害值。",
  "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨：伤害IV",
  "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步打磨提升该部件的伤害值。",
  "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨：伤害V",
  "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨该部件来提高耐久度。",
  "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨：耐久I",
  "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步打磨提升该部件的耐久度。",
  "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨：耐久II",
  "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步打磨提升该部件的耐久度。",
  "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨：耐久III",
  "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步打磨提升该部件的耐久度。",
  "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨：耐久IV",
  "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步打磨提升该部件的耐久度。",
  "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨：耐久V",
  "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨该部件来提高1级锤等级。",
  "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨：锤等级I",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨该部件来提高掘矿效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨：掘矿效率I",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨：掘矿效率II",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨：掘矿效率III",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨：掘矿效率IV",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨：掘矿效率V",
  "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨该部件来提高1级掘矿等级。",
  "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨：掘矿等级I",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨该部件来提高掘矿效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨：掘矿效率I",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨：掘矿效率II",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨：掘矿效率III",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨：掘矿效率IV",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步打磨提升该部件的掘矿效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨：掘矿效率V",
  "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨该部件来提高1级挖掘等级。",
  "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨：挖掘等级I",
  "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨该部件来提高整体挥舞速度。",
  "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步打磨提升该部件的挥舞速度。",
  "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步打磨提升该部件的挥舞速度。",
  "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步打磨提升该部件的挥舞速度。",
  "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步打磨提升该部件的挥舞速度。",
  "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/double/sickle/sickle.description": "制作一把镰，可以用来收割一定范围内的作物\n \n镰的作用与其他工具不同，它可以瞬间收割作物，但前提是它没有处于挥舞冷却状态。",
  "tetra/schematic/double/sickle/sickle.name": "镰头",
  "tetra/schematic/double/sickle/sickle.slot1": "镰头材料",
  "tetra/schematic/double/socket.description": "为工具镶嵌宝石，根据宝石种类为剑提供不同的效果。",
  "tetra/schematic/double/socket.name": "镶嵌",
  "tetra/schematic/double/socket.slot1": "宝石",
  "tetra/schematic/double/unbound_extractor/axial_limiter.description": "安装可调轴向轴限位器，可以控制提取器效果在轴向轴上的扩展范围。",
  "tetra/schematic/double/unbound_extractor/axial_limiter.name": "轴向限位器",
  "tetra/schematic/double/unbound_extractor/axial_limiter.slot1": "螺栓",
  "tetra/schematic/double/unbound_extractor/bind_1.description": "将回响碎片用魔法绑定到器具上，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_1.name": "打磨：绑定I",
  "tetra/schematic/double/unbound_extractor/bind_10.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_10.name": "打磨：绑定X",
  "tetra/schematic/double/unbound_extractor/bind_2.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_2.name": "打磨：绑定II",
  "tetra/schematic/double/unbound_extractor/bind_3.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_3.name": "打磨：绑定III",
  "tetra/schematic/double/unbound_extractor/bind_4.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/double/unbound_extractor/bind_5.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_5.name": "打磨：绑定V",
  "tetra/schematic/double/unbound_extractor/bind_6.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_6.name": "打磨：绑定VI",
  "tetra/schematic/double/unbound_extractor/bind_7.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_7.name": "打磨：绑定VII",
  "tetra/schematic/double/unbound_extractor/bind_8.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/double/unbound_extractor/bind_9.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/double/unbound_extractor/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/double/unbound_extractor/fracture_1.description": "裂解回响碎片，提高速度和提取器作用的方块的数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/double/unbound_extractor/fracture_1.name": "裂解",
  "tetra/schematic/double/unbound_extractor/fracture_2.description": "进一步裂解回响碎片，提高速度和提取器作用的方块的数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/double/unbound_extractor/fracture_2.name": "打磨：裂解II",
  "tetra/schematic/double/unbound_extractor/fracture_3.description": "进一步裂解回响碎片，提高速度和提取器作用的方块的数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/double/unbound_extractor/fracture_3.name": "打磨：裂解III",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.description": "安装可调外侧轴限位器，可以控制提取器效果在外侧轴上的扩展范围。",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.name": "外侧限位器",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.slot1": "螺栓",
  "tetra/schematic/double/unbound_extractor/medial_limiter.description": "安装可调内侧轴限位器，可以控制提取器效果在内侧轴上的扩展范围。",
  "tetra/schematic/double/unbound_extractor/medial_limiter.name": "内侧限位器",
  "tetra/schematic/double/unbound_extractor/medial_limiter.slot1": "螺栓",
  "tetra/schematic/double/unbound_extractor/potency_1.description": "打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/unbound_extractor/potency_1.name": "打磨：效能I",
  "tetra/schematic/double/unbound_extractor/potency_2.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/unbound_extractor/potency_2.name": "打磨：效能II",
  "tetra/schematic/double/unbound_extractor/potency_3.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/unbound_extractor/potency_3.name": "打磨：效能III",
  "tetra/schematic/double/unbound_extractor/potency_4.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/unbound_extractor/potency_4.name": "打磨：效能IV",
  "tetra/schematic/double/unbound_extractor/potency_5.description": "进一步打磨提取器的提取效能，增加其破坏方块的数量。",
  "tetra/schematic/double/unbound_extractor/potency_5.name": "打磨：效能V",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.description": "使用回响碎片自由制作提取器附件。收获方块时随机导致附近方块破坏，但使用时会给工具带来小几率传播幽匿污染。提取器可以通过各种方式打磨和改进。",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.name": "未绑定的提取器",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.slot1": "回响碎片",
  "tetra/schematic/double/warforge.description": "战争锻造一个器具使其更适合战斗。根据改进所在的头部提供被动效果，并根据工具的组成提供能力。",
  "tetra/schematic/double/warforge.name": "战争锻造",
  "tetra/schematic/holo/scanner/adjustable.description": "使用两枚螺栓可以改进扫描器，使其某些属性变得可调节。",
  "tetra/schematic/holo/scanner/adjustable.name": "可调节",
  "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓",
  "tetra/schematic/holo/scanner/percussion_scanner.description": "扫描器内的水晶阵列已经破碎，用紫水晶碎片替换它们可能恢复全息球的远程扫描能力",
  "tetra/schematic/holo/scanner/percussion_scanner.name": "冲击扫描器",
  "tetra/schematic/holo/scanner/percussion_scanner.slot1": "紫水晶",
  "tetra/schematic/holo/scanner/sweeper.description": "利用§l末影之眼§r的特性恢复球体扫描器的扫描功能。\n当球体在玩家物品栏中时，它会扫描玩家面向方向的遗迹。当前方有遗迹时，扫描器会发出低沉的嗡嗡声，手持球体时会显示更多信息。",
  "tetra/schematic/holo/scanner/sweeper.name": "扫描器",
  "tetra/schematic/holo/scanner/sweeper.slot1": "末影之眼",
  "tetra/schematic/remove.description": "移除选定插槽的部件",
  "tetra/schematic/remove.name": "移除部件",
  "tetra/schematic/repair.description": "修复损坏和磨损的部件。循环修复器具的部件，每次修复一个。",
  "tetra/schematic/repair.description_details": "修复损坏和磨损的部件。循环修复器具的部件，每次修复一个。\n \n§7修复循环：\n %s",
  "tetra/schematic/repair.name": "修理",
  "tetra/schematic/repair.slot1": "材料",
  "tetra/schematic/shared/hone_gild_1.description": "利用金粒和经验提高部件的魔力容量。",
  "tetra/schematic/shared/hone_gild_1.name": "打磨：镀金I",
  "tetra/schematic/shared/hone_gild_1.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_2.description": "进一步提高部件的魔力容量",
  "tetra/schematic/shared/hone_gild_2.name": "打磨：镀金II",
  "tetra/schematic/shared/hone_gild_2.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_3.description": "进一步提高部件的魔力容量",
  "tetra/schematic/shared/hone_gild_3.name": "打磨：镀金III",
  "tetra/schematic/shared/hone_gild_3.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_4.description": "进一步提高部件的魔力容量",
  "tetra/schematic/shared/hone_gild_4.name": "打磨：镀金IV",
  "tetra/schematic/shared/hone_gild_4.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_5.description": "进一步提高部件的魔力容量",
  "tetra/schematic/shared/hone_gild_5.name": "打磨：镀金V",
  "tetra/schematic/shared/hone_gild_5.slot1": "金粒",
  "tetra/schematic/shield/grip/basic_grip.description": "用给定材料制作基础握把。握把是盾牌的主要完整度来源。",
  "tetra/schematic/shield/grip/basic_grip.name": "基础握把",
  "tetra/schematic/shield/grip/basic_grip.slot1": "材料",
  "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把以固定量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨：伤害I",
  "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把以相对量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨：伤害I",
  "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨：伤害II",
  "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨模块以相对量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨：伤害II",
  "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨：伤害III",
  "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨模块以相对量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨：伤害III",
  "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨：伤害IV",
  "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨模块以相对量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨：伤害IV",
  "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨：伤害V",
  "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨模块以相对量增加基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨：伤害V",
  "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把以固定量增加其提供的耐久度。",
  "tetra/schematic/shield/grip/hone_durability_1.name": "打磨：耐久I",
  "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨该模块的耐久度改进，以固定量增加耐久度加成。",
  "tetra/schematic/shield/grip/hone_durability_2.name": "打磨：耐久II",
  "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨该模块的耐久度改进，以固定量增加耐久度加成。",
  "tetra/schematic/shield/grip/hone_durability_3.name": "打磨：耐久III",
  "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨该模块的耐久度改进，以固定量增加耐久度加成。",
  "tetra/schematic/shield/grip/hone_durability_4.name": "打磨：耐久IV",
  "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨该模块的耐久度改进，以固定量增加耐久度加成。",
  "tetra/schematic/shield/grip/hone_durability_5.name": "打磨：耐久V",
  "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把以固定量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨：速度I",
  "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把以相对量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨：速度I",
  "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨模块以固定量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨：速度II",
  "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨：速度II",
  "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨模块以固定量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨：速度III",
  "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨：速度III",
  "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨模块以固定量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨：速度IV",
  "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨：速度IV",
  "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨模块以固定量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨：速度V",
  "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨：速度V",
  "tetra/schematic/shield/grip/straps.description": "用给定材料制作的绑带替换握把。用绑带持握的盾牌通常使用起来更省力。握把是盾牌的主要完整度来源。",
  "tetra/schematic/shield/grip/straps.name": "绑带",
  "tetra/schematic/shield/grip/straps.slot1": "材料",
  "tetra/schematic/shield/plate/aerodynamic_trim.description": "给盾牌安装空气动力学镶边，可以投掷。",
  "tetra/schematic/shield/plate/aerodynamic_trim.name": "空气动力学镶边",
  "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料",
  "tetra/schematic/shield/plate/banner.description": "将旗帜的图案印在盾牌上。",
  "tetra/schematic/shield/plate/banner.name": "旗帜",
  "tetra/schematic/shield/plate/banner.slot1": "旗帜",
  "tetra/schematic/shield/plate/buckler.description": "用给定材料制作小圆盾。小圆盾提供被动韧性加成，但不能用于格挡。",
  "tetra/schematic/shield/plate/buckler.name": "小圆盾面",
  "tetra/schematic/shield/plate/buckler.slot1": "材料",
  "tetra/schematic/shield/plate/heater.description": "制作加热器盾面，加热器盾可以格挡有限时间后进入冷却。",
  "tetra/schematic/shield/plate/heater.name": "加热器盾面",
  "tetra/schematic/shield/plate/heater.slot1": "材料",
  "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面以固定量增加基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_1.name": "打磨：伤害I",
  "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_2.name": "打磨：伤害II",
  "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_3.name": "打磨：伤害III",
  "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_4.name": "打磨：伤害IV",
  "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨模块以固定量增加基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_5.name": "打磨：伤害V",
  "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面以相对量增加其提供的耐久度。",
  "tetra/schematic/shield/plate/hone_durability_1.name": "打磨：耐久I",
  "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨该模块的耐久度改进，以相对量增加耐久度加成。",
  "tetra/schematic/shield/plate/hone_durability_2.name": "打磨：耐久II",
  "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨该模块的耐久度改进，以相对量增加耐久度加成。",
  "tetra/schematic/shield/plate/hone_durability_3.name": "打磨：耐久III",
  "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨该模块的耐久度改进，以相对量增加耐久度加成。",
  "tetra/schematic/shield/plate/hone_durability_4.name": "打磨：耐久IV",
  "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨该模块的耐久度改进，以相对量增加耐久度加成。",
  "tetra/schematic/shield/plate/hone_durability_5.name": "打磨：耐久V",
  "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面以相对量减少基础冷却时间。",
  "tetra/schematic/shield/plate/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/plate/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/plate/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/plate/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨模块以相对量减少基础冷却时间。",
  "tetra/schematic/shield/plate/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边使盾牌投掷时可以击中一个额外的附近敌人。",
  "tetra/schematic/shield/plate/ricochet_1.name": "打磨：弹跳",
  "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边使盾牌投掷时可以击中两个额外的附近敌人。",
  "tetra/schematic/shield/plate/ricochet_2.name": "打磨：弹跳",
  "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边使盾牌投掷时可以击中三个额外的附近敌人。",
  "tetra/schematic/shield/plate/ricochet_3.name": "打磨：弹跳",
  "tetra/schematic/shield/plate/studs.description": "在盾面上铆钉，以增加其耐久度。",
  "tetra/schematic/shield/plate/studs.name": "铆钉",
  "tetra/schematic/shield/plate/studs.slot1": "材料",
  "tetra/schematic/shield/plate/tower.description": "制作塔盾面，塔盾可以无限格挡且无冷却，但比其他类型的盾牌消耗更多完整度。",
  "tetra/schematic/shield/plate/tower.name": "塔盾面",
  "tetra/schematic/shield/plate/tower.slot1": "材料",
  "tetra/schematic/shield/plate/trim.description": "用装饰物给盾牌镶边，以增加其耐久度。",
  "tetra/schematic/shield/plate/trim.name": "镶边",
  "tetra/schematic/shield/plate/trim.slot1": "材料",
  "tetra/schematic/shield/spike.description": "用给定材料制作盾钉。格挡近战攻击时有几率伤害攻击者。",
  "tetra/schematic/shield/spike.name": "钉",
  "tetra/schematic/shield/spike.slot1": "材料",
  "tetra/schematic/shield/sturdy_boss.description": "制作坚固的盾底，使盾牌可以猛击其他实体。",
  "tetra/schematic/shield/sturdy_boss.name": "坚固的盾底",
  "tetra/schematic/shield/sturdy_boss.slot1": "材料",
  "tetra/schematic/single/binding.description": "用绳索或带子将工具头部绑定到手柄上，或使用完全不同的材料和方法。",
  "tetra/schematic/single/binding.name": "绑定",
  "tetra/schematic/single/binding.slot1": "材料",
  "tetra/schematic/single/handle/basic_handle.description": "用提供的材料制作的基础握把替换原有握把。",
  "tetra/schematic/single/handle/basic_handle.name": "基础握把",
  "tetra/schematic/single/handle/basic_handle.slot1": "握把材料",
  "tetra/schematic/single/handle/hone_speed_1.description": "打磨握把以提高挥舞速度",
  "tetra/schematic/single/handle/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/single/handle/hone_speed_2.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/single/handle/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/single/handle/hone_speed_3.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/single/handle/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/single/handle/hone_speed_4.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/single/handle/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/single/handle/hone_speed_5.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/single/handle/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/single/handle/light_handle.description": "用较握把替换原有握把，虽然可以将器具投掷出去，但其耐久度不如其他握把。",
  "tetra/schematic/single/handle/light_handle.name": "轻握把",
  "tetra/schematic/single/handle/light_handle.slot1": "握把材料",
  "tetra/schematic/single/handle/long_handle.description": "用提供更长远距离的手柄替换当前手柄。",
  "tetra/schematic/single/handle/long_handle.name": "长握把",
  "tetra/schematic/single/handle/long_handle.slot1": "握把材料",
  "tetra/schematic/single/handle/wrap_handle.description": "使用提供的材料包裹手柄。略微增加伤害和速度，并减少手柄材料可能造成的负面效果。",
  "tetra/schematic/single/handle/wrap_handle.name": "裹柄",
  "tetra/schematic/single/handle/wrap_handle.slot1": "材料",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "使用给定材料制作铲头。铲子主要用于挖掘泥土，但也适用于制作土径。",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "铲头",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "制作一个穿地者头部，可用于破坏方块。穿地者可以穿透地面，破坏其路径上的多个方块。",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器以增加穿透效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨：穿凿I",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "进一步打磨凿地器以增加穿透效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨：穿凿II",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "进一步打磨凿地器以增加穿透效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨：穿凿III",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "进一步打磨凿地器以增加穿透效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨：穿凿IV",
  "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部开锯齿。攻击有30%%几率使目标流血，2秒内造成4点伤害。对亡灵无效。",
  "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿",
  "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿改进，将伤害提高到8。",
  "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨：锯齿II",
  "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿改进，将伤害提高到16。",
  "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨：锯齿III",
  "tetra/schematic/single/head/spearhead/spearhead.description": "使用给定材料制作矛头，通常可用于对他人造成伤害。",
  "tetra/schematic/single/head/spearhead/spearhead.name": "矛头",
  "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料",
  "tetra/schematic/single/head/spearhead/tempered_1.description": "对刀刃进行淬火，大大增加其硬度。使部分伤害无视护甲。",
  "tetra/schematic/single/head/spearhead/tempered_1.name": "淬火",
  "tetra/schematic/single/head/spearhead/tempered_2.description": "打磨淬火改进，将穿透护甲的伤害比例提高到30%%。",
  "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨：淬火II",
  "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步打磨淬火改进，将穿透护甲的伤害比例提高到50%%。",
  "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨：淬火III",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.description": "调谐回响碎片使其在泥土材料中产生剧烈共振。使凿地器可以像铲子一样破坏方块。",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.name": "调谐：泥土",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.description": "调谐回响碎片使其在木质材料中产生剧烈共振。使凿地器可以像斧头一样破坏方块。",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.name": "调谐：木材",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_1.description": "魔法绑定回响碎片到凿地器，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_1.name": "打磨：绑定I",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_10.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_10.name": "打磨：绑定X",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_2.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_2.name": "打磨：绑定II",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_3.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_3.name": "打磨：绑定III",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_4.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_5.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_5.name": "打磨：绑定V",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_6.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_6.name": "打磨：绑定VI",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_7.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_7.name": "打磨：绑定VII",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_8.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_9.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.description": "用回响碎片充能凿地器，提高其效率并允许同时破坏多个方块，但使用时有小几率传播幽匿污染。",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.name": "充能",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.slot1": "碎片",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.description": "碎裂回响碎片，提高效率和凿地器破坏的方块数量，但也使其更可能造成幽匿污染。",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.name": "碎裂",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.description": "进一步碎裂回响碎片，提高效率和凿地器破坏的方块数量，但也使其更可能造成幽匿污染。",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.name": "打磨：碎裂II",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.description": "进一步碎裂回响碎片，提高效率和凿地器破坏的方块数量，但也使其更可能造成幽匿污染。",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.name": "打磨：碎裂III",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.description": "使用提供的材料制作一个惰性凿地器。凿地器功能类似普通镐，但可以用回响碎片充能，使其能够同时破坏多个方块。",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.name": "凿地器",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.slot1": "材料",
  "tetra/schematic/single/perk_socket_0.description": "在头部与握把的连接处镶上宝石。不同的宝石有不同的效果。\n\n这个华丽版本的镶嵌是为支持该项目的玩家提供的，谢谢。\n\n（制作中）",
  "tetra/schematic/single/perk_socket_0.name": "华丽镶嵌",
  "tetra/schematic/single/perk_socket_0.slot1": "宝石",
  "tetra/schematic/single/socket.description": "在头部与握把的连接处镶上宝石。不同的宝石有不同的效果。",
  "tetra/schematic/single/socket.name": "镶嵌",
  "tetra/schematic/single/socket.slot1": "宝石",
  "tetra/schematic/sword/basic_blade.description": "用提供的剑身替换原有的剑身，或用原材料重锻剑身。",
  "tetra/schematic/sword/basic_blade.name": "基本剑身",
  "tetra/schematic/sword/basic_blade.slot1": "剑身材料",
  "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用提供的材料制作的新剑柄替换当前的剑柄。",
  "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄",
  "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料",
  "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨该部件来提高伤害值。",
  "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨：伤害I",
  "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨：伤害II",
  "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨：伤害III",
  "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨：伤害IV",
  "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨：伤害V",
  "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨该部件来提高整体挥舞速度。",
  "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "用提供的材料制作缑绳缠绕剑柄。稍微增加伤害和速度，减少剑柄的负面效果。",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料",
  "tetra/schematic/sword/binding.description": "用绳索或带子缠绕剑柄和剑刃之间的连接处，或使用完全不同的材料和方法来收紧连接。",
  "tetra/schematic/sword/binding.name": "绑定",
  "tetra/schematic/sword/binding.slot1": "材料",
  "tetra/schematic/sword/counterweight.description": "用配重使工具更平衡。攻击速度提高§f0.15§r。当总完整度消耗与效果等级之间的差值每增加1点，此加成减少§f0.05§r。",
  "tetra/schematic/sword/counterweight.name": "配重",
  "tetra/schematic/sword/counterweight.slot1": "材料",
  "tetra/schematic/sword/decorative_guard.description": "制作一个装饰性剑格，纯粹是装饰性的，只影响物品外观",
  "tetra/schematic/sword/decorative_guard.name": "装饰性的剑格",
  "tetra/schematic/sword/decorative_guard.slot1": "剑格材料",
  "tetra/schematic/sword/forefinger_ring.description": "在剑柄顶部安装一个环，大大增加握力。增加挥舞过快时造成的最小伤害。",
  "tetra/schematic/sword/forefinger_ring.name": "指环",
  "tetra/schematic/sword/forefinger_ring.slot1": "材料",
  "tetra/schematic/sword/grip_loop.description": "在剑柄末端加装环首。环首增加横扫攻击的范围，略微增加攻击距离。",
  "tetra/schematic/sword/grip_loop.name": "环首",
  "tetra/schematic/sword/grip_loop.slot1": "材料",
  "tetra/schematic/sword/heavy_blade.description": "用一把大而重的剑刃替换当前剑刃，在完全充能挥舞时总是触发横扫。",
  "tetra/schematic/sword/heavy_blade.name": "重剑身",
  "tetra/schematic/sword/heavy_blade.slot1": "剑身材料",
  "tetra/schematic/sword/howling.description": "制作一组凹槽附件，挥舞剑时会使呼啸的风笼罩持有者，风偶尔会偏转来袭的弹射物。",
  "tetra/schematic/sword/howling.name": "呼啸刃",
  "tetra/schematic/sword/howling.slot1": "材料",
  "tetra/schematic/sword/machete.description": "用一把弯刀替换当前剑刃，可用于在一定区域内砍断蜘蛛网和一些植物。",
  "tetra/schematic/sword/machete.name": "砍刀身",
  "tetra/schematic/sword/machete.slot1": "剑身材料",
  "tetra/schematic/sword/perk_socket_0.description": "为剑镶嵌宝石，根据宝石种类为剑提供不同的效果。\n\n这个华丽版本的镶嵌是为支持该项目的玩家提供的，谢谢。",
  "tetra/schematic/sword/perk_socket_0.name": "华丽镶嵌",
  "tetra/schematic/sword/perk_socket_0.slot1": "宝石",
  "tetra/schematic/sword/reinforced_fuller.description": "用提供的材料制作的强化血槽。增加完整度并减少物品受损的几率，但使剑更重、挥舞更慢。",
  "tetra/schematic/sword/reinforced_fuller.name": "强化血槽",
  "tetra/schematic/sword/reinforced_fuller.slot1": "材料",
  "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨该部件来提高伤害值。",
  "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨：伤害I",
  "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨：伤害II",
  "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨：伤害III",
  "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨：伤害IV",
  "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步打磨该部件的伤害，提高伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨：伤害V",
  "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨该部件来提高整体挥舞速度。",
  "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨：速度I",
  "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨：速度II",
  "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨：速度III",
  "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨：速度IV",
  "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步打磨该部件的速度，提高速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨：速度V",
  "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背刻制一个倒钩，击中毫无防备的敌人时造成额外伤害。从背后攻击时给敌人致命一击",
  "tetra/schematic/sword/shared_blade/hooked_1.name": "刻制倒钩",
  "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨提升倒钩，将从背后攻击敌人时造成的额外伤害提高到75%%。",
  "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨：倒钩II",
  "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨提升倒钩，将从背后攻击敌人时造成的额外伤害提高到125%%。",
  "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨：倒钩III",
  "tetra/schematic/sword/shared_blade/serrated_1.description": "做出锯齿刃。被击中实体有30%%的几率获得2秒流血状态效果造成4点伤害。\n \n§l对亡灵生物无效",
  "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿",
  "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨提升锯齿刃，增加伤害。",
  "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨：锯齿II",
  "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨提升锯齿刃，增加伤害。",
  "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨：锯齿III",
  "tetra/schematic/sword/shared_blade/tempered_1.description": "给剑刃淬火，大大提高其硬度。使部分伤害无视护甲。",
  "tetra/schematic/sword/shared_blade/tempered_1.name": "淬火",
  "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步给剑刃淬火以提高无视护甲效果。",
  "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨：淬火II",
  "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步给剑刃淬火以提高无视护甲效果。",
  "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨：淬火III",
  "tetra/schematic/sword/short_blade.description": "制作一个轻便的短剑刃，可用于制作和副手攻击。",
  "tetra/schematic/sword/short_blade.name": "短剑身",
  "tetra/schematic/sword/short_blade.slot1": "剑身材料",
  "tetra/schematic/sword/socket.description": "为剑镶嵌宝石，根据宝石种类为剑提供不同的效果。",
  "tetra/schematic/sword/socket.name": "镶嵌",
  "tetra/schematic/sword/socket.slot1": "宝石",
  "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石机替换当前剑刃，一把可以轻松切割石头的重剑刃。",
  "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器",
  "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器",
  "tetra/schematic/sword/sturdy_guard.description": "制作一个坚固的剑格，如果时机把握正确可以格挡来袭的攻击。",
  "tetra/schematic/sword/sturdy_guard.name": "坚固的剑格",
  "tetra/schematic/sword/sturdy_guard.slot1": "剑格材料",
  "tetra/schematic/sword/throwing_knife.description": "制作一把平衡性很棒超适合投掷的剑身。",
  "tetra/schematic/sword/throwing_knife.name": "飞刀",
  "tetra/schematic/sword/throwing_knife.slot1": "剑身材料",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.description": "使用几个螺栓改装切石机，允许调整切石机作用范围的形状。",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.name": "可调聚焦",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.slot1": "螺栓",
  "tetra/schematic/sword/unbound_stonecutter/bind_1.description": "用魔法将回响碎片绑定到穿地者上，使其不太可能造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_1.name": "打磨：绑定I",
  "tetra/schematic/sword/unbound_stonecutter/bind_10.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_10.name": "打磨：绑定X",
  "tetra/schematic/sword/unbound_stonecutter/bind_2.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_2.name": "打磨：绑定II",
  "tetra/schematic/sword/unbound_stonecutter/bind_3.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_3.name": "打磨：绑定III",
  "tetra/schematic/sword/unbound_stonecutter/bind_4.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/sword/unbound_stonecutter/bind_5.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_5.name": "打磨：绑定V",
  "tetra/schematic/sword/unbound_stonecutter/bind_6.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_6.name": "打磨：绑定VI",
  "tetra/schematic/sword/unbound_stonecutter/bind_7.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_7.name": "打磨：绑定VII",
  "tetra/schematic/sword/unbound_stonecutter/bind_8.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/sword/unbound_stonecutter/bind_9.description": "强化绑定，使其更不容易造成幽匿污染，但也会消耗一些魔力容量。",
  "tetra/schematic/sword/unbound_stonecutter/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/sword/unbound_stonecutter/empower.description": "用回响碎片为穿地者赋能，提高效率并使其能够一次破坏多个方块，但使用时会有小几率传播幽匿污染。",
  "tetra/schematic/sword/unbound_stonecutter/empower.name": "赋能",
  "tetra/schematic/sword/unbound_stonecutter/empower.slot1": "碎片",
  "tetra/schematic/sword/unbound_stonecutter/fracture_1.description": "裂解回响碎片，提高效率和穿地者破坏的方块数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/sword/unbound_stonecutter/fracture_1.name": "裂解",
  "tetra/schematic/sword/unbound_stonecutter/fracture_2.description": "进一步裂解回响碎片，提高效率和穿地者破坏的方块数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/sword/unbound_stonecutter/fracture_2.name": "打磨: 裂解 II",
  "tetra/schematic/sword/unbound_stonecutter/fracture_3.description": "进一步裂解回响碎片，提高效率和穿地者破坏的方块数量，但也使其更容易造成幽匿污染。",
  "tetra/schematic/sword/unbound_stonecutter/fracture_3.name": "打磨: 裂解 III",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.description": "使用平面稳定器升级切石机，稳定器引导切石机挥舞时沿最近的平面切割。",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.name": "平面引导",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.slot1": "平面稳定器",
  "tetra/schematic/sword/unbound_stonecutter/shatter.description": "完全粉碎回响碎片，使其能够在不接触的情况下破坏方块。不稳定效果根据碎片裂解程度而降低。",
  "tetra/schematic/sword/unbound_stonecutter/shatter.name": "粉碎",
  "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.description": "使用提供的材料制作一把惰性切石机。切石机的功能类似于普通镐，但可以用回响碎片赋能，使其能够大范围横扫破坏多个方块。",
  "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.name": "切石器",
  "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.slot1": "材料",
  "tetra/schematic/sword/wide_guard.description": "做个能保护你的大护手，在主手或副手手握持时提供额外的护甲值。",
  "tetra/schematic/sword/wide_guard.name": "大护手",
  "tetra/schematic/sword/wide_guard.slot1": "大护手材料",
  "tetra/schematic/toolbelt/belt/belt_0.description": "一根绳子和一些皮革碎片被证明是获取便捷访问物品的好方法。可以容纳少量物品，但不太可靠。",
  "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰带",
  "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛",
  "tetra/schematic/toolbelt/belt/belt_1.description": "有了合适的工具，你应该能够将皮革切割成长条并制作一个合适的腰带。",
  "tetra/schematic/toolbelt/belt/belt_1.name": "裹革腰带",
  "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革",
  "tetra/schematic/toolbelt/belt/belt_2.description": "用扣子代替结应该为携带物品提供额外的支撑。",
  "tetra/schematic/toolbelt/belt/belt_2.name": "腰带口袋",
  "tetra/schematic/toolbelt/belt/belt_2.slot1": "口袋材料",
  "tetra/schematic/toolbelt/belt/belt_3.description": "潜影壳被证明在携带箱子时是出色的支撑，镶嵌潜影壳应该允许你携带更多物品。",
  "tetra/schematic/toolbelt/belt/belt_3.name": "嵌入潜影壳",
  "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳",
  "tetra/schematic/toolbelt/booster.description": "安装一个推进装置，赋予长距离跳跃甚至有限飞行的能力。",
  "tetra/schematic/toolbelt/booster.name": "助推器",
  "tetra/schematic/toolbelt/booster.slot1": "材料",
  "tetra/schematic/toolbelt/potion_storage.description": "安装一个专门用于携带药水的小袋子。袋子可以储存大量药水，方便取用。",
  "tetra/schematic/toolbelt/potion_storage.name": "药水包",
  "tetra/schematic/toolbelt/potion_storage.slot1": "材料",
  "tetra/schematic/toolbelt/quiver/quickslot.description": "用快速闩锁机制升级箭袋，允许更快地取用箭矢。",
  "tetra/schematic/toolbelt/quiver/quickslot.name": "快速扣闩",
  "tetra/schematic/toolbelt/quiver/quickslot.slot1": "扣闩",
  "tetra/schematic/toolbelt/quiver/quiver.description": "为工具腰带制作一个箭袋附件。箭袋可以容纳大量箭矢，方便取用。",
  "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋",
  "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料",
  "tetra/schematic/toolbelt/storage/quickslot.description": "用快速闩锁机制升级袋子，使其更容易存放物品。",
  "tetra/schematic/toolbelt/storage/quickslot.name": "快速扣闩",
  "tetra/schematic/toolbelt/storage/quickslot.slot1": "扣闩",
  "tetra/schematic/toolbelt/storage/storage.description": "在工具腰带上安装一个小袋子，可以储存相当数量的物品。",
  "tetra/schematic/toolbelt/storage/storage.name": "储物袋",
  "tetra/schematic/toolbelt/storage/storage.slot1": "材料",
  "tetra/schematic/toolbelt/strap/quickslot.description": "使用快速闩锁机制锁定带子，允许更快地取用悬挂的物品。",
  "tetra/schematic/toolbelt/strap/quickslot.name": "快速扣闩",
  "tetra/schematic/toolbelt/strap/quickslot.slot1": "闩锁",
  "tetra/schematic/toolbelt/strap/strap_1.description": "在腰带上安装一根带子，可用于携带和快速取用物品。",
  "tetra/schematic/toolbelt/strap/strap_1.name": "腰带带子",
  "tetra/schematic/toolbelt/strap/strap_1.slot1": "带子材料",
  "tetra/schematic/toolbelt/strap/strap_2.description": "在腰带上安装两根带子，可用于携带和快速取用物品。",
  "tetra/schematic/toolbelt/strap/strap_2.name": "腰带带子 (2x)",
  "tetra/schematic/toolbelt/strap/strap_2.slot1": "带子材料",
  "tetra/schematic/toolbelt/strap/strap_3.description": "在腰带上安装三根带子，可用于携带和快速取用物品。",
  "tetra/schematic/toolbelt/strap/strap_3.name": "腰带带子 (3x)",
  "tetra/schematic/toolbelt/strap/strap_3.slot1": "带子材料",
  "tetra/schematic/toolbelt/strap/strap_4.description": "在腰带上安装四根带子，可用于携带和快速取用物品。",
  "tetra/schematic/toolbelt/strap/strap_4.name": "腰带带子 (4x)",
  "tetra/schematic/toolbelt/strap/strap_4.slot1": "带子材料",
  "tetra/schematic/toolbelt/suspender.description": "稍微改装一个平面稳定器并将其安装到腰带上，使其能够...",
  "tetra/schematic/toolbelt/suspender.name": "平面悬挂",
  "tetra/schematic/toolbelt/suspender.slot1": "稳定器"
}