
[death_penalty]
	#The minimum percentage that diet groups can be reduced to upon death.
	#Range: 0.0 ~ 1.0
	deathPenaltyMin = 0.2
	#The reduction in percentage applied to all diet groups upon death.
	#Range: 0.0 ~ 1.0
	deathPenaltyLoss = 0.05
	#The method to apply for losses due to death penalties.
	#AMOUNT = Reduce by a flat percentage amount
	#PERCENT = Reduce by a percent of the current value
	#RESET = Reset value to defaults
	#Allowed Values: AMOUNT, PERCENT, RESET
	deathPenaltyMethod = "PERCENT"

[calculation]
	#The percent reduction in total gain for each diet group consumed at once.
	#Range: 0.0 ~ 1.0
	gainPenaltyPerGroup = 0.1
	#The percent reduction in total decay for each diet group decayed at once.
	#Range: 0.0 ~ 1.0
	decayPenaltyPerGroup = 0.1
	#List of food quality overrides for diet gain values.
	#Format: "modid:name;quality"
	foodOverrides = ["alcocraft:spruce_mug_leprechaun_cider;15", "alcocraft:spruce_mug_chorus_ale;15", "alcocraft:spruce_mug_nether_star_lager;30", "alcocraft:spruce_mug_ice_beer;2.5", "implebbq:cod_skewer;5", "simplebbq:cooked_cod_skewer;12", "simplebbq:salmon_skewer;5", "simplebbq:cooked_salmon_skewer;12", "overweight_farming:melon_juice;7.5", "farmersdelight:apple_cider;7.5", "farmersdelight:melon_juice;7.5"]
	#Set to true to assign food groups to unclassified items based on its component items
	generateGroupsForEmptyItems = true

[management]
	#Hide diet food group tooltips on food until player has eaten it at least once.
	hideTooltipsUntilEaten = false

