
["Dog Render"]
	#Disable this if you want to force all PackPuppy Dog to not render their Chest.
	render_chest = true
	#When enabled, Dogs will show injured texture while incapacitated.
	render_incapacitated_overlay = true
	#, the length of the part is based on the health percentage the dog has left
	render_health_in_name = true
	#GUI in Talents > Pack Puppy.
	dog_inv_button_in_inv = true
	#You can substitute this friendlier texture instead.
	render_incap_txt_less_graphic = false
	#Render the dogs' name whose owner is not you with a different color.
	render_diffowner_name_different = true
	#(Which they should). This option should only be used as the last resort.
	block_third_party_nametag = false
	#Show a fun icon on world loading screen.
	world_load_icon = true
	#Determine if dogs will render their armor.
	render_armor = true
	#will make DTN directly reference the in-game texture.
	use_vanilla_res_for_classical = false
	#to indicate hurting.
	block_red_overlay_when_hurt = false
	#Display extra smoke when the dog is on fire.
	display_smoke_when_on_fire = true
	#less compatible model.
	mouth_item_force_render = true
	#Enables the particle effect on Full Kami dogs.
	enable_kami_particles = false
	#Do not render dogs' names whose owner is not you.
	render_diffowner_name_dont = false
	#Always render dog nametags regardless even if the player blocks it by F1 mode.
	always_render_dog_name = false
	#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
	#Range: > -2147483648
	max_animation_latency_allowed = 10
	#if you prefer to use the old system instead.
	use_legacy_dog_armor_render = false
	#DTN provided model designed for Dogs (specified by the below option).
	use_third_party_player_helmet_model = false
	#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
	use_player_helmet_model_by_default = false
	#regardless of the world's serverconfig.
	enable_starter_bundle_by_default = false
	#Enable this if you prefer to have The Classical Skin rendered on all dog regardless.
	always_render_classical = false
	#the Dog Status String located above the main Dog Name String.
	dog_info_seperator = " · "
	#Dog Name String.
	dog_info_hunger_format = "%d"

