
["Entity Splash"]
	#Generates Entity Splashes.
	splashes = true
	#Defines Water Splash Transparent Channel.
	#Range: 0.0 ~ 1.0
	splashAlpha = 0.4

[Cascades]
	#Processes Cascades
	cascades = true
	#Defines Cascade Sound Volume.
	#Range: 0.0 ~ 100.0
	"cascade volume" = 0.8
	#Defines Cascade Sound Reach, Measured By Blocks.
	#Range: 0.0 ~ 256.0
	"cascade sound range" = 20.0
	#Defines Cascade Particle Amount.
	#Range: 0.0 ~ 100.0
	"cascade particles" = 0.8

["Water Effects"]
	#Defines Ripple Particle Amount Display On Calm Water.
	#Zero Means No Ripple Particles.
	#Range: 0 ~ 256
	"ripple abundance" = 0.5
	#Defines Splash Particle Display Amount Around Flowing Water.
	#Zero Means No Splash Particles.
	#Range: 0 ~ 65536
	"splash abundance" = 30

